Today's SteamVR brings improvements to streamed image quality: sharper text, clearer colors, and better detail. These improvements benefit all streaming VR applications, the SteamVR interface, desktop streaming, third-party overlays, and the theater screen.
[img src="{STEAM_CLAN_LOC_IMAGE}/5519564/40de40319be462ca717b37a6e8f31448c30bdaab.png"]
Note: If you have manually changed Steam Link's encoded video size or render resolution, those settings are preserved. Set them back to Auto to try the new defaults.
Feedback and Bug Reports
If you encounter issues with this update, please post in the SteamVR Bug Report forum . If possible, include a system report to help us investigate.
Replies to this announcement are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR 2.19.1 Updates
Streaming (Steam Link):
[*] Higher Default Resolution
[*] Increased the default recommended render resolution for streamed PC VR applications (render scale 1.5, targeting 1.4× the headset's panel resolution).
[/*][*] Steam Link no longer runs a GPU performance test to choose the recommended resolution.
[/*][*] Increased the default encoded video size on Steam Frame from 1152 to 1216.
[/*]
[/*][*] Sharper Colors and Details
[*] Improved color clarity, using higher-quality filter to downsample color before encoding, preserving fine colored details.
[/*][*] Improved brightness preservation at edges between strongly saturated colors (see below).
[/*][*] Sharper peripheral image quality through higher-quality downscaling outside the foveated region.
[/*][*] Crisper text and UI throughout SteamVR, including the dashboard, third-party overlays, theater screen, and SteamVR Home.
[/*][*] A new system-layer rendering pipeline renders foveated and non-foveated views directly from their source textures, eliminating an intermediate render texture and an extra resampling step.
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[img src="{STEAM_CLAN_LOC_IMAGE}/5519564/a331e1f1a6d48c1effe09ec5b8894d31deb45c91.png"]
SteamVR 2.19 on left, SteamVR 2.18 on right
Compare Before and After
Interested users can compare the new streaming quality with the previous implementation. On the host PC, go to Steam Link > Advanced > Stream Quality and choose Default or Legacy. Legacy reproduces the previous streaming image quality.
Additional Steam Link (Streaming) Updates:
[*] Reorganized the Steam Link settings page.
[/*][*] Added Preferred Foveated Sharpness (System UI) under Steam Link (on your PC). Adjust the size of the sharp foveated region for the SteamVR interface, choosing a narrower, sharper area or a wider area.
[/*][*] Fixed several issues that could cause incorrect frame timing at startup.
[/*][*] Fixed a possible cause of Error 17.
[/*][*] Fixed IPv4 and IPv6 address comparisons when selecting network links.
[/*][*] Improved head motion prediction.
[/*][*] Corrected eye view poses for projection layers to include the eye-to-head offset.
[/*][*] Added per-application refresh rate overrides.
[/*][*] When connecting an eye-tracking headset, SteamVR now asks whether to share eye tracking data with PC applications.
[/*][*] Improved eye-tracked foveation alignment during rapid head movement.
[/*][*] Meta Quest: Fixed the 72 Hz notification remaining visible in Battery Saver mode
[/*][*] HTC Focus Vision: Added support for face tracking data over OSC with the face-tracking accessory
[/*]
General:
[*] Improved image quality for SteamVR Interface and 3rd party overlays. (smoother edges, reduced shimmer, fewer visual artifacts, and better image quality at different distances)
[/*][*] Updated Settings > Video > Overlay Render Quality to use improved filtering, with a new Ultra quality option. Also available under Steam Link > Advanced.
[/*][*] Reduced aurora color movement during theater transitions.
[/*][*] Added a minimum brightness to stars in the construct, preventing the environment from becoming completely black.
[/*][*] Fixed laser mouse dragging being interrupted by grip presses or brief tracking loss.
[/*][*] Per-application settings now show "Not Supported" when Motion Smoothing is unavailable.
[/*][*] Fixed settings sliders extending beyond their tracks for out-of-range values, and Advanced-only sliders not hiding correctly.
[/*][*] Improved anti-aliasing on the play area floor grid.
[/*][*] Fixed a crash during shared resource manager shutdown.
[/*][*] Fixed a crash caused by a dangling texture during Steam's VR manager shutdown.
[/*][*] Fixed a crash when unblocking previously blocked add-ons.
[/*][*] Fixed crashes in SteamVR's web handler caused by malformed requests.
[/*]
OpenXR:
[*] Added XR_KHR_composition_layer_cylinder support on PC and Steam Frame.
[/*][*] Added XR_FB_composition_layer_image_layout support on Steam Frame.
[/*][*] Added XR_EXT_stationary_reference_space support.
[/*]
Linux:
[*] SteamVR now runs under the Sniper runtime, supporting Steam Runtime 3 clients while retaining the scheduling priority SteamVR needs.
[/*][*] Non-Proton OpenXR games can now launch without SteamVR already running.
[/*][*] OpenVR and OpenXR runtimes can now run inside Flatpak, bubblewrap, and other sandbox environments.
[/*][*] Added a symlink for the 32-bit OpenXR runtime, which can also be used by Proton.
[/*][*] Added support for all Render Quality options. (High quality samplers were previously disabled)
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix crashes at startup with certain games.
[/*][*] Fix occasional crash when unblocking previously-blocked add-ons in VR settings.
[/*]
Steam Link:
[*] Speculative fix for ~300ms gaps in frame delivery in some packet-loss situations.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
Steam Frame:
[*] By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Requires Steam Beta and SteamVR Beta.
[/*]
SteamVR:
[*] Fixed an error when saving new bindings when an application does not have any default set
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Linux:
[*] Fixed game crash when an invalid texture size is submitted
[/*][*] Fixed OpenXR games crashing on launch if SteamVR wasn't already started
[/*]
Steam Link:
[*] Fixed colors being greyer than they should be when using certain AMD GPUs
[/*][*] Removed requirement for VK_KHR_maintenence_9 on Linux to allow for compatibility with older graphics drivers
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
Streaming:
[*] Further VR streaming reliability improvements, including additional fixes for "Error 17". Note: Steam Frame users should also opt into SteamOS 0.4.3 or higher reduce "error 17" connection issues. At time of this release, SteamOS 0.4.3 is available on the OS Beta branch.
[/*][*] Expose eye openness information when streaming from Steam Frame, via OSC. (This requires Steam OS 0.4.3 , or higher). In an upcoming release, eye openness will also be available via the OpenVR SDK.
[/*][*] (11:00 PM UTC time) Hotfix to resolve green/black screen issues with SteamLink on Linux.
[/*]
SteamVR:
[*] Fixed an issue where the dashboard would recenter unnecessarily for some users.
[/*][*] Fixed Throttling Behavior setting selection in per-application Video Settings.
[/*][*] Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.
[/*][*] Improved focus behavior when interacting with grab/resize handles
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Default environment is now the "Aurora" (can be disabled in settings)
[/*][*] Added content-aware aurora color tinting, in theater environment
[/*][*] System UI supports gamepad navigation
[/*][*] Lesser-used UX controls moved to an "Additional Options" menu
[/*][*] Game dimming while the dashboard is up can be disabled in settings
[/*][*] Fix for keyboard not showing up when summoned in some scenarios (Skyrim VR)
[/*]
Input:
[*] Fixed bindings not correctly recognizing some render model simulation values
[/*][*] Fixed the Binding UI not displaying the correct default values for render model simulation type
[/*][*] Fixed bindings missing when they were modified locally and then the Steam account was changed
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Steam Link:
[*] Added tethered Quest support over USB (must be used with Steam Link Beta)
[/*][*] Fixed cases of video corruption, checkerboarding, and stuck streams.
[/*][*] Improved automatic bitrate selection.
[/*][*] Allow HMD to override host framerate (must be used with Steam Link Beta) if configured manually at OS level on Meta Quest headsets.
[/*]
Linux:
[*] Fixed async reprojection failing on AMD GPUs.
[/*][*] Fixed GPU selection on systems with both discrete and integrated GPUs.
[/*][*] Fixed compatibility with systems without systemd.
[/*]
SteamVR has been updated with the following changes.
SteamVR:
[*] Fixed per-app Motion Smoothing Force Always-On setting (was getting ignored).
[/*]
Linux:
[*] Fixed two separate issues affecting AMD gpus on Linux that were causing crashes.
[/*]
Steam Link:
[*] Default Contrast Adaptive Sharpening (CAS) to off. Enable in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
[/*][*] CAS now only applied to VR game content (not dashboard, overlays, desktop view, etc.).
[/*]
OpenXR:
[*] Changing frame_controller_valve interaction profile from using "bumper" as a component name to "shoulder" to be more in line with the OpenXR spec. We will continue to accept suggested bindings for "bumper" for backwards compatibility purposes.
[/*]
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here . To get the most up-to-date features for Steam Link for Meta Quest, please opt-in to the Steam Link for Meta Quest Beta here as well as the SteamVR Beta.
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fixed per-app Motion Smoothing Force Always-On setting (was getting ignored).
[/*]
Linux:
[*] Fixed two separate issues affecting AMD gpus on Linux that were causing crashes.
[/*]
Steam Link:
[*] Default Contrast Adaptive Sharpening (CAS) to off. Enable in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
[/*][*] CAS now only applied to VR game content (not dashboard, overlays, desktop view, etc.).
[/*]
OpenXR:
[*] Changing frame_controller_valve interaction profile from using "bumper" as a component name to "shoulder" to be more in line with the OpenXR spec. We will continue to accept suggested bindings for "bumper" for backwards compatibility purposes.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here . To get the most up-to-date features for Steam Link for Meta Quest, please opt-in to the Steam Link for Meta Quest Beta here as well as the SteamVR Beta.
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fixed reprojection regression introduced in 2.17.8.
[/*]
Steam Link:
[*] Fixed scene dimming when dashboard is up.
[/*][*] Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here . To get the most up-to-date features for Steam Link for Meta Quest, please opt-in to the Steam Link for Meta Quest Beta here as well as the SteamVR Beta.
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Improve dashboard placement and motion behavior.
[/*][*] Prevent several cases that would cause video corruption on NVIDIA cards when using Steam Link.
[/*][*] When an overlay’s grab handle is selected, the joystick now pushes and pulls it faster.
[/*][*] Fix keyboard summon/dismiss triggering dashboard motion.
[/*][*] Fix crash using Steam Link on Linux when games submit invalid textures.
[/*][*] Fix stutters when using Steam Link on NVIDIA cards.
[/*][*] Improve streaming recovery when using Steam Link on Linux.
[/*][*] Move less frequently used window controls to “Additional Options” Menu, and added option to toggle curvature.
[/*]
Steam Link:
[*] Adds initial support for USB streaming.
[*] USB streaming can be used without WiFi by opting into the Steam Client Beta.
[/*]
[/*][*] Fix loading spinner flickering when framerate in game is low.
[/*][*] Fix case where wrong framerates could show in SteamVR Settings.
[/*][*] Latency improvements.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Recenter (long press system button) is cancellable (B button)
[/*][*] Improved Exit button consistency with Steam
[/*][*] Fixed additional cases of SteamVR dashboard bar disappearance
[/*][*] Show user notification when headset framerate changes
[/*][*] Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)
[/*]
Steam Link:
[*] Fixed being unable to switch active laser pointer hand when using hand tracking
[/*][*] Numerous stability improvements
[/*]
OpenXR:
[*] Improved integrations between HMDs with cameras and chaperone
[/*]
EDIT: "Adds new options for depth-based reprojection" was listed in a prior version of this post. This feature has not shipped, so we've removed it from the list.
As a reminder, the current SteamVR beta cycle requires the Steam Client Beta for the new UI refresh. Instructions to opt in are here .
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix missing dashboard icons for non-Steam VR apps.
[/*][*] Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.
[/*]
As a reminder, the current SteamVR beta cycle requires the Steam Client Beta for the new UI refresh. Instructions to opt in are here .
Today's SteamVR beta makes more Steam features available in VR.
In order to see the new UI , you must also opt into the Steam Client Beta . This is an initial preview, with more features coming in additional updates during this beta cycle.
To opt into the SteamVR Beta, follow the instructions in this article.
To opt into the Steam Client Beta (required for new UI) , follow the instructions in this article.
[img src="{STEAM_CLAN_LOC_IMAGE}/5519564/c1ec63e8c0939f5ded65cd87980ea9e213541422.png"]
SteamVR Dashboard:
[*] In-game Steam features are now accessible, including viewing achievements, community guides, notes, (and more).
[/*][*] The Quick Access Menu (familiar to Steam Deck users) is now available on the dashboard, integrating notifications, volume, brightness, and battery status.
[/*][*] The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.
[/*][*] Added new slider in Quick Access to control environmental and camera brightness.
[/*][*] Overlay apps can be quit directly within the dashboard.
[/*][*] Improved orientation of overlays positioned above or below the player.
[/*][*] Quick Access Menu shows batteries for additional VR devices.
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Steam Link:
[*] Fix an issue causing 1 frame to be dropped every few seconds.
[/*]
OpenXR:
[*] Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.
[/*][*] Fix XrEventDataUserPresenceChangedEXT's session parameter being unset when using XR_EXT_user_presence
[/*]
Linux:
[*] Improvements to stability and logging of error states on Linux.
[/*]
Updates for 2.17.5
Minor bug fixes including
[*] Fix "Dashboard always follows the user" regression in some client apps ( OVR Advanced Settings )
[/*][*] Room view now only pauses input to apps when intentionally enabled and set to a style other than "Translucent"
[/*][*] Only show Steam's Quick Access -> Environment Brightness slider when applicable.
[/*][*] Fix some user interface tracebacks
[/*]
The Steam Link for Meta Quest FAQ page is available here .
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix for crash when taking screenshots.
[/*][*] Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.
[/*]
Developers:
[*] Fix OpenXR bug with image submission for certain non-standard image sizes
[/*]
SteamVR has been updated with the following changes.
SteamVR:
[*] Fix the position and the orientation of room setup for lighthouse headsets.
[/*]
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fixed some VR streaming issues on slow connections
[/*][*] Fixed some rendering issues related to dashboard / overlay cursor visibility
[/*][*] New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length)
[/*]
Developers:
[*] Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.
[/*][*] Fix for EVROverlayFlags.MinimalControlBar overlay handling
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix bug with headset initialization on 3rd party headset when many body trackers are in use.
[/*][*] Improved linux support on vrgames that invert nearZ/farZ
[/*]
User Interface:
[*] Refined appearance of grab handles (for moving / resizing frames)
[/*][*] Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick
[/*][*] Keep floating frames centered when resizing
[/*][*] Updated Room Setup bounds appearance
[/*][*] Updated Laser Mouse appearance
[/*][*] Updated theater mode placement math
[/*]
Developers
[*] Added setting to disable vr streaming auto-connect on resume
[/*][*] Added setting to disable chaperone bounds
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix a bug where the SteamVR dashboard would not start, particularly when using hardware that creates many devices at startup.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix regression in Chaperone behavior that was impacting some 3rd party OpenVR plugins
[/*][*] Fixed an issue with older AMD cards or drivers that caused a memory leak.
[/*][*] Fixed an issue where SteamVR Home would drop frames on some systems.
[/*][*] Fixed an issue causing room view to be too transparent.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Add protection from hangs in vrserver on exit.
[/*][*] Speculative fix for Varjo headsets not having a display.
[/*]
VRLink:
[*] On Linux, pick the best GPU for VR and streaming rather than using first enumerated device. In particular, the NVIDIA open drivers enumerate in a different order and would not get selected before this change.
[/*][*] On Linux, work-around to enable 240 MBit/s streaming on NVIDIA cards.
[/*][*] Reduce performance overhead of Timing Debug Window.
[/*][*] Adjust packet timings to reduce latency spikes.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*]Fixed streaming certain OpenXR games on Quest (including Pavlov and Into The Radius 2)
[*]Fixed additional dashboard related bugs
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*]Fixed issue causing shimmering on the edges of the display on some headsets
[*]Dashboard: Resolved some memory leaks on AMD hardware
[*]Dashboard: Improved compatibility on some older (legacy) AMD hardware
[*]Streaming: Advanced settings UX now respects global toggle
[*]Improved version compatibility handshake when streaming
[*]Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.
[*]Numerous overall stability improvements
Linux:
[*]Fix a crash in SteamVR when a game crashes.
[*]Fixed texture leaks when mirror window was visible
[*]Improved robustness for VR streaming
[*]Improved interop with gamescope overlay forwarding
[*]The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).
[*]Improved GPU synchronization implementation on Linux (now uses timeline semaphores)
[*]Stop invoking `pidof` internally.
OpenXR
[*]Added support for XR_EXT_interaction_profile_battery_state_display
[*]Fix OpenXR crash related to xrDestroyInstance
[*]Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ)
Developer/Internal
[*]SteamVR won't kill UnrealEditor upon exiting VR
[*]Reduce the number of uninteresting vrevents, especially under VR streaming.
[*]Improved compositor initialization timing.
[*]Internal Improvements to Dashboard visibility model
[*]Internal Improvements to UX focus model
[*]Cleaner driver shutdown sequencing
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fixed a crash on startup when encountering an error from the Meta runtime.
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*]Change how our Oculus driver handles initialization failure. This affects people who use Oculus headsets with the Oculus Desktop app, as well as people who stream to their HMDs (all types, not only Quest) with Virtual Desktop Streamer. The driver will no longer be unloaded on failure, which was causing crashes. Some failures which resulted in safe mode restarts will now display better diagnostic information.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fix for VRAM leak on some AMD systems.
[/*][*] Fixed an issue where the audio thread for Steam Link VR was using too much CPU
[/*]
OpenXR:
[*] Fix for OpenXR quad layers updating at reduced frame rate under certain conditions.
[/*][*] Fix for OpenXR apps which create multiple sessions and submit quad layers being unable to submit quad layers after the first session (notably: Unreal Editor)
[/*]
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Link for Meta Quest FAQ page is available here .
Anyone can opt into the SteamVR Beta. Instructions are available here .
SteamVR:
[*] Fixed showing translucent back sides on non-dashboard overlays.
[*] That feature will be available for apps built with future OpenVR SDK releases, at which point the developer can still toggle it off.
[/*]
[/*][*] Fixed translucent back sides not factoring in the overlay's global color tint or alpha.
[/*]