Hi everyone, StarPicker's online servers are being shut down. This update makes the game fully offline: [*] Online leaderboards and world records have been removed, along with sharing routes with other players. [*] The whole game stays playable : story, all levels, game modes and the route analyzer for your own runs. [*] Your saves are kept: progress and best times are stored on your computer and aren't affected. [*] Steam achievements still work. [*] New: 5 additional levels (Games & Toys pack), free for everyone! Thank you to everyone who chased world records and shared their routes over the years!
Patch notes and announcements
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-Fixed robots - I pushed the update without testing them as much as I should have and I apologize for that, some might have gotten some free resources so take that as a gift from me XD
Alien Arena: Warriors Of Mars ·
Release notes 7.72.2 - Improved culling to be auto-adaptive with optional client override, in cvar entity_cull - Fixed freeze bug with particle buffer - Fixed issue with fluctuating mouse sensitivity on high ping - Fixed bug with unintended double-tap registration Release notes 7.72.3 - Fixed remaining issue with disappearing flag - Fixed bug with wrongfully rewarded reward points - Increased reward points to three positions in the hud - Disabled leaning
Domino VR 0.9.2 brings dominoes into your own room on the Steam Frame, a new prop that fires dominoes across gaps, and a few menu improvements. Your Room (mixed reality, Steam Frame) [*]New on the Sandbox page: Your Room . Build domino runs in your real room with passthrough. It works with the Frame's own cameras, and should work in full colour with an Arcturus Vision camera (I don't have one yet, so this is untested). [*]New Surface tool : touch the tip of the tool to a table and pull the trigger three times (a corner, the next corner, the far edge) to turn it into a surface dominoes can stand on. Your tables are remembered for next time. [*]Point the Surface tool at a marked table to get edit handles: drag the edges to resize it, move it (height too) or turn it. The face button removes it. [*]In your room you walk for real: teleporting, turning and resizing are switched off there. New prop: the cannon [*]A domino toppling onto the plate on its back fires a ball that knocks over a row somewhere else, so a chain can jump a gap. [*]While holding it, the stick tilts the barrel and a dotted arc shows where the ball lands. The trigger fires a test shot. Menus [*]The props menu shows a picture of each prop above its name. [*]The sandbox props menu now includes the crane (it was missing). [*]Menus now say "Steam Workshop" in full, so it is not confused with the Workshop world. Thanks for playing and for all the feedback. Keep it coming in the discussions!
Startron ·
Startron v0.175 has been released! Tweaks & updates [*] Added a new mega-fauna entity: the jentilus (including a backfill twiddle for older cosmoi) [*] Improved how stars look through atmospheres in 3D [*] Allowed geysers to form instead of volcanoes when tectonic activity happens beneath lithrogen or deep lithrogen tiles (only in new cosmoi) [*] Coloured the grid dividers in shops the same colour as the interface so it looks less like a chalk-board [*] Corrected the diagonal navgrid tiles on the minimap around the vats in the 3D sewage treatment plant [*] Added a database page explaining CRTI [*] Added missing pirate hat avatars for Cattos, Doggos, Monkes & Rattos [*] Tweaked an easter-egg Bugs fixed in this version [*] Fixed the 3D camera sometimes not updating when fastwalking to a shop resulting in a possible view from outside in space [*] Fixed missing 3D atmospheres in museums & banks
Five minutes until the star erupts. Fifteen minutes to survive. Supernova brings a new endgame ladder, radioactive battlefields and five Star Forged armor sets built around new ways to play each survivor. ENTER THE SUPERNOVA LADDER [*]Clear Event Horizon Level 10 to unlock Supernova. After Rebirth, defeat the World CPU again to reopen access. [*]Survive a full 15-minute run to clear a level. Clear your highest unlocked level to open the next, or replay an earlier level to hunt for gear. [*]Watch the star grow unstable throughout the opening five minutes. At 5:00 it erupts; at 5:30, the expanding fallout reaches the arena. [*]Radioactive impact zones become more frequent and harder to avoid as the run continues. Every impact is marked before it lands. [*]Explore an open field with no invisible wall. Radiation warns you when you travel too far from the starting center and grows more dangerous with distance. A MUCH DEADLIER BATTLEFIELD [*]Fight a roster of 25 enemy types, with new threats joining the mix as the run progresses. Vault Reaver does not appear in Supernova. [*]Supernova enemies have 100× the health and 3× the attack damage of their Horizon equivalents at the same level and point in the run. [*]Enemy arrivals intensify and come from all directions. Up to 800 enemies can be active. [*]Corrupted Shell gains a Supernova-only pull. Watch its warning tether, interrupt the cast or be ready to move when it draws you close. RADIATION: DANGER AND OPPORTUNITY Enemies caught in fallout become irradiated. Killing them triggers a warned death explosion, so clearing a pack is only half the job. Fallout impact zones drain 8% of maximum core every half-second. Irradiated death explosions deal 34% of maximum core after their warning. Cooling fallout zones can leave behind a yellow Radiation Pylon. Collect one for two minutes of immunity to fallout, death explosions and outer-field radiation. It instantly irradiates every hostile enemy across the field, and new enemies arrive irradiated while the effect lasts. Enemies remain irradiated after the buff expires. Another pylon refreshes the duration. STAR FORGED EQUIPMENT Star Forged armor drops only from irradiated enemies. Level 1 starts at Horizon Level 40 stat power, and higher Supernova levels improve the available rolls. These are rare finds, with no guaranteed drop per run. All five survivors receive a five-piece armor set with distinct two-piece and four-piece bonuses. At Rebirth 0, two pieces grant 50% more total damage; four pieces grant 125% more total damage combined, before these hero-specific effects: [*] Nova Runner: Turn movement into a charged Solar Arc on your next hit. Max Bandwidth and Evade can fully charge it and make the Arc strike again. [*] Kernel Knight: Turn Buffer Overflow landings into explosive Fusion Anchors. Sonic Aegis can detonate them together for doubled anchor damage. [*] Hex Witch: Brand enemies with support casts, then use different support abilities in succession to release three stellar pulses. [*] Archive Ghost: Alternate attacks with your Duplicate to trigger Crossfire explosions. Gain repeat explosions and damaging Recall bursts. [*] VEX.E: Consume Bleed stacks for Ruptures, add a wider follow-up wave and refund part of your Bladespin cooldown. Star Forged equipment also works outside Supernova on the matching hero in modes that use equipped gear. Fixed-loadout challenges exclude these effects. Horizon and Star Forged pieces count toward their own set bonuses separately. STAR FORGED CRYSTALS Discover 15 Star Forged crystal types, each 30% stronger than its Horizon counterpart. Like the armor, they drop only from irradiated enemies. Armor and crystals each have an independent 0.015% chance per eligible kill while that reward category has room. Higher ladder levels improve armor quality and raise the run limits; they do not increase the drop chance. STAR FORGED LIMITS PER RUN [*]Supernova Levels 1–10: up to 2 armor pieces and 4 crystals. [*]Supernova Levels 11–20: up to 4 armor pieces and 8 crystals. [*]Supernova Levels 21+: up to 6 armor pieces and 12 crystals. Limits use the level selected for that run. Drops count when they appear, including those left on the ground. Armor and crystal limits are separate. These are maximums, not guaranteed rewards. NEW VISUALS AND COMBAT CUES [*]New animated star phases carry the arena from instability through eruption and expanding fallout. [*]New Star Forged armor and crystal artwork across all five survivors. [*]Dedicated warnings for fallout, irradiated death explosions and Corrupted Shell’s pull. [*]A clear outer-field warning shows radiation intensity, distance and the direction back to center, alongside your pylon immunity timer. [*]Visible Fusion Anchor countdowns, a Solar Arc charge indicator and updated Supernova selection artwork.
Fixed a brief UI freeze when starting a video chat.
Ruin ·
Guttermass [*] Added Guttermass as a new boss in Catacombs. Guttermass Loot [*] Added Cinderblood Band, which retaliates against attackers for 5 Fire damage. [*] Added Slimeguard Buckler, whose blocks can grant a five second shield absorbing 5% of maximum health. [*] Added Ooze Covered Cloak, which can release a three second toxic cloud when you take damage. [*] Added Heart of Guttermass, which prevents death and restores 20% health once every five minutes. [*] New two handed weapon rolls can no longer receive block chance or block value. Collectible Pets [*] Added Little Guttermass as a separate 0.1% boss drop. [*] Learning Little Guttermass unlocks it account wide under Vanity > Pets. [*] Cosmetic pets follow their owner and teleport to catch up when blocked or left behind. [*] Little Guttermass occasionally turns red and releases a harmless steam burst around its body. Catacombs Sewers [*] Added sewage system for catacombs dungeon as the new section. Dungeons & Heroic+ [*] Fixed Heroic +10, 11, 12 clears causing saved PvE records to disappear from the window [*] Logging back into an active dungeon now restores your position and progress. [*] Empty dungeon instances now remain available for 30 minutes. [*] Returning after an instance resets now places you safely outside its world entrance. Combat & Movement [*] Improved mob and pet pursuit during large dungeon pulls. [*] Improved movement across ramps, corners and uneven ground. Siege [*] Catapults can now launch Fire Bombs over walls, creating their normal burning area on impact.
-Possibly fixed controller yaw not working, lmk if its still broken and if so what controller you use via discord/bug report/steam discussions ːsteamthumbsupːːsteamthumbsupː
Mac OS 27 changed how certain escape characters work in the text database. We updated the text database to comply with the recent changes.
Nvil ·
Summary of changes: * Some performance improvement. * Some view navigation tool improvement. https://youtu.be/MgwCTIOVgZ4
This update improves window handling, tablet tabs, and UI scaling. [*] Tablet tab fixes: Fixed the tab picker appearing behind websites and restored access to closed tabs. Reopen-menu icons now match their tabs. [*] Alt+Tab improvements: Updated window handling to address duplicate game entries and lingering entries after closing. [*] Borderless fullscreen: Replaced windowed mode with borderless fullscreen for more consistent framing across monitor sizes and Windows scaling settings. [*] UI scaling fixes: Packs, opening instructions, control hints, Card Care, and Collect Cards now follow the scaled game area. Fixed Card Care positioning after resizing. [*] Smoother menu startup: The main menu now waits for its background and logo to load, then fades the artwork and controls in together.
Colony ·
1. Added new sounds. 2. Added new hotkeys. 3. Added more complex start settings config. 4. Fixed fog mode. 5. Better UI.
Binder stability fixes, the new Orbit web browser, and more ways to customize your game. Fixes & Stability [*]Fixed grading submissions from the binder leaving cards suspended, removing controls, or preventing the binder from closing. [*]Browser pages now completely unload when saving and exiting, stopping background audio. [*]Fixed a browser cleanup error that could appear when closing the game. [*]Improved Steam Overlay initialization. Orbit Web Browser [*]Browse real websites directly inside the tablet. [*]Keep website audio playing while the tablet rests on the table. [*]Includes Back, Forward, Reload, Home, an address/search bar, and browser mute. [*]Website fullscreen stays inside the tablet browser area. [*]Right-click works inside websites. Right-click outside the browser frame puts the tablet down. [*]Added adult-site blocking and Google SafeSearch. Themes & Music [*]Customize main menu backgrounds and music independently. [*]Choose room music independently, including custom audio. [*]Restored all ten legacy room backgrounds and their soundtracks as selectable options. [*]Added automatic Halloween menus October 15–31 and Christmas menus December 1–31, with manual overrides. [*]Menu music plays once per visit and respects your music volume and mute settings. Table Interactions [*]Restored cyan hover highlights and green movement/placement highlights for binders, the tablet, and dispensers. [*]Removed the old computer mouse-click sound from tablet interactions.
New Features - The Boss Strike menu now has a more info button providing more details about the Boss Strike, including donation rates, guild size multipliers, and the environmental DOT type. As a reminder, you must be in a guild before the Boss Strike starts to receive tier rewards, and starting in this Boss Strike, you will not be able to join, leave, or kick in guilds for the duration of the strike. - Boss Strike features like randomized wave selection, wave previews for Boss Strike battles, daily bonus multiplier for Boss Strike battles, and more have been integrated and are ready for the strike - Engine update that integrates our new animation system to enable the addition of new units! This also had a side benefit of allowing us to enable direct storage to help further improve loading performance on Windows machines. Bug Fixes - PvP button should be visible again
Performance improvements across the table, pack opening, tablet, and large collections. [*]Reduced unnecessary rendering and repeated hover checks for packs on the table and in dispensers. [*]Reduced graphics initialization work during pack pickup and opening to help prevent hitches. [*]Improved tablet performance by reducing background scene rendering. [*]Tablet pages now load their content only while active and release their images when closed or when the tablet is put down. [*]Large card and comic collections now browse one set at a time, with paginated results. Sealed pack lists continue to show all sets. [*]Reduced the workload when leaving the Sell page and putting down the tablet. [*]Canceled unnecessary comic thumbnail loading and rendering when leaving a page.
Hi everyone, thank you for all the reports since Update 0.60.009, here on the forum and on Discord. I went through them and fixed what was urgent or quick to do. What's fixed [*]Right-clicking an item in the backpack (equip, eat, drink, fill a bottle, plant, open a chest and others actions) works again when there's a building behind the window. Before, the menu blinked and closed. [*]Windows that ended up off screen after a resolution change (backpack, crafting, character, chat, help) come back to their default place. [*]Field of view in Options works now. Sprint still widens the view and aiming with a bow keeps its own zoom. [*]New option in Options > Gameplay: Auto-run on double forward. You can turn it off if it gets in the way, F3 still works. [*]Crafting remembers the last tab, Inventory or Queue. Before, the Inventory tab was lit but the queue was shown. [*]Items you can't use at the moment (like the backpack while crafting) only get a light red tint, so you can still see what they are. What's coming later Some of the reports are urgent too, but the fix isn't simple and needs deeper testing and tuning. I don't want to rush them into a hotfix and break something else, especially with Halloween starting tomorrow. They're on the list: [*]Target lock staying on a dead creature, or locking onto a creature behind a wall. [*]Creatures hitting you through the wall of your base. [*]Item order in chests, barrels and the bank after loading the game. [*]Resolution and windowed mode in Options. Halloween starts on its own on October 18th. Keep the reports coming, they help a lot ;) McP
Greetings, Fountain Seekers! Thank you to everyone who completed the surveys! We continue to improve the co-op mode based on your feedback. Fixed Bugs: - Getting stuck while holding a building model - Inability to complete the quest step: "Kill a crab with the spear while crouching" - Issues with transfer between regions - Save and load bugs - House modules near the spyglass not saving new positions - Various other bug fixes and stability improvements Playtest status: [*] All remaining playtest applicants have now been approved. If you signed up, check your Steam Library — your adventure awaits! [/*][*] Everyone who has access can invite up to 3 friends to join them! [/*][*] The playtest is still ongoing, so please feel free to apply. [/*] Thank you for all your feedback and bug reports. Keep them coming — they help us make the multiplayer experience better with every update. The Survival: Fountain of Youth Team
Inexplicable Geeks: Dawn of Just Us ·
Altered acheevs.
[*]Fixed slab return wrapper geometry.
Fixed a bug that was breaking the AI if a king tried to split onto a castle target.
[img src="{STEAM_CLAN_IMAGE}/34502078/1fb1e99342f2579c231a138fe0ea1cd8e74ce2ab.png"] Join us at the usual time of 19:00 UTC for this weekend's community event, which run every other Saturday. For up-to-date news from the dev team and to speak to the dev team you can join the community at discord.gg/vanguardww2 . Summary of Key Changes: [*] New four phase variant of Pegasus Bridge [/*][*] Added flag poles and capture flags to some capture areas [/*][*] Added captures area visualisation to in-game map [/*][*] Fixed Esc key bug between in game menu and in game chat [/*] [img src="{STEAM_CLAN_IMAGE}/34502078/0168db5e9351e78cd4015effcb04d61adb5635d1.jpg"] Known Issues [*] Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause. [/*][*] Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users. [/*][*] Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings) [/*][*] After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required. [/*]
Happy spooky season! Today's update is a maintenance fix for bulk importing your Steam games. The Main Menu > Settings Menu > Import tab > Steam Games button now gives you the option to import all, installed, or recently played Steam games from your Steam profile. It uses the official Steam Web API to fetch your games list, which relies on the Anarchy Arcade website, so in case that ever goes down I also implemented a local fallback that can detects your installed Steam games without using the API. Today's update also includes the ability to fly a little drone around your arcade - similar to Camera Fly Mode, except you can crash into walls & blow up. :) To use it, the console command is: sow_fly_xwing AArcade Core & AASource64 Earlier this year, I started work on migrating AArcade: Source onto the 64bit version of the Source engine. I'm calling it AArcade: Source 64. It has VR support, greatly improved load times, improved performance, increased object limits, and much more. AASource64 required I do a massive re-write of AArcade: Source in order to implement a 64-bit compatible UI. So while I was at it, I implemented a lot of other improvements & fixes to help carry Anarchy Arcade into the years ahead. Source engine will remain the primary Anarchy Arcade client, but soon it will be able to be modded into any number of engines. And you'll be able to take your media library into each one. AArcade Core is what will make this possible, which separates the core functionality of AArcade and makes it something that is embeddable itself into not only Source engine, but any OpenGL or DirectX game that is open source. I'll be announcing AArcade Core and AArcade: Source 64 here on Steam later this year with much more details. And with its release, Anarchy Arcade will be within reach of coming out of Early Access. :) Change Log [*] Fixed Import Steam Games to work using the official API. [*] Added Steam games import options for: All, Installed, or Recently Played. [*] Added fallback to locally detect installed games when there's no internet. [*] Added remote control drones you can fly around with the command sow_fly_xwing
[*] Fixed "The Mothership" boss fight so that the correct boss spawns [/*][*] Fixed an with the Weapon Upgrade Machine that could sometimes take the wrong weapon away from you [/*]
Now, Chronicles of Veldoria includes an APK file to be able to play it on your Android phone Thanks, guys!