Supernova — A New Endgame Ladder & Star Forged Sets
· Community Announcements · WackyJacky101
Five minutes until the star erupts. Fifteen minutes to survive.
Supernova brings a new endgame ladder, radioactive battlefields and five Star Forged armor sets built around new ways to play each survivor.
ENTER THE SUPERNOVA LADDER
[*]Clear Event Horizon Level 10 to unlock Supernova. After Rebirth, defeat the World CPU again to reopen access.
[*]Survive a full 15-minute run to clear a level. Clear your highest unlocked level to open the next, or replay an earlier level to hunt for gear.
[*]Watch the star grow unstable throughout the opening five minutes. At 5:00 it erupts; at 5:30, the expanding fallout reaches the arena.
[*]Radioactive impact zones become more frequent and harder to avoid as the run continues. Every impact is marked before it lands.
[*]Explore an open field with no invisible wall. Radiation warns you when you travel too far from the starting center and grows more dangerous with distance.
A MUCH DEADLIER BATTLEFIELD
[*]Fight a roster of 25 enemy types, with new threats joining the mix as the run progresses. Vault Reaver does not appear in Supernova.
[*]Supernova enemies have 100× the health and 3× the attack damage of their Horizon equivalents at the same level and point in the run.
[*]Enemy arrivals intensify and come from all directions. Up to 800 enemies can be active.
[*]Corrupted Shell gains a Supernova-only pull. Watch its warning tether, interrupt the cast or be ready to move when it draws you close.
RADIATION: DANGER AND OPPORTUNITY
Enemies caught in fallout become irradiated. Killing them triggers a warned death explosion, so clearing a pack is only half the job.
Fallout impact zones drain 8% of maximum core every half-second. Irradiated death explosions deal 34% of maximum core after their warning.
Cooling fallout zones can leave behind a yellow Radiation Pylon. Collect one for two minutes of immunity to fallout, death explosions and outer-field radiation. It instantly irradiates every hostile enemy across the field, and new enemies arrive irradiated while the effect lasts. Enemies remain irradiated after the buff expires. Another pylon refreshes the duration.
STAR FORGED EQUIPMENT
Star Forged armor drops only from irradiated enemies. Level 1 starts at Horizon Level 40 stat power, and higher Supernova levels improve the available rolls. These are rare finds, with no guaranteed drop per run.
All five survivors receive a five-piece armor set with distinct two-piece and four-piece bonuses. At Rebirth 0, two pieces grant 50% more total damage; four pieces grant 125% more total damage combined, before these hero-specific effects:
[*] Nova Runner: Turn movement into a charged Solar Arc on your next hit. Max Bandwidth and Evade can fully charge it and make the Arc strike again.
[*] Kernel Knight: Turn Buffer Overflow landings into explosive Fusion Anchors. Sonic Aegis can detonate them together for doubled anchor damage.
[*] Hex Witch: Brand enemies with support casts, then use different support abilities in succession to release three stellar pulses.
[*] Archive Ghost: Alternate attacks with your Duplicate to trigger Crossfire explosions. Gain repeat explosions and damaging Recall bursts.
[*] VEX.E: Consume Bleed stacks for Ruptures, add a wider follow-up wave and refund part of your Bladespin cooldown.
Star Forged equipment also works outside Supernova on the matching hero in modes that use equipped gear. Fixed-loadout challenges exclude these effects. Horizon and Star Forged pieces count toward their own set bonuses separately.
STAR FORGED CRYSTALS
Discover 15 Star Forged crystal types, each 30% stronger than its Horizon counterpart. Like the armor, they drop only from irradiated enemies.
Armor and crystals each have an independent 0.015% chance per eligible kill while that reward category has room. Higher ladder levels improve armor quality and raise the run limits; they do not increase the drop chance.
STAR FORGED LIMITS PER RUN
[*]Supernova Levels 1–10: up to 2 armor pieces and 4 crystals.
[*]Supernova Levels 11–20: up to 4 armor pieces and 8 crystals.
[*]Supernova Levels 21+: up to 6 armor pieces and 12 crystals.
Limits use the level selected for that run. Drops count when they appear, including those left on the ground. Armor and crystal limits are separate. These are maximums, not guaranteed rewards.
NEW VISUALS AND COMBAT CUES
[*]New animated star phases carry the arena from instability through eruption and expanding fallout.
[*]New Star Forged armor and crystal artwork across all five survivors.
[*]Dedicated warnings for fallout, irradiated death explosions and Corrupted Shell’s pull.
[*]A clear outer-field warning shows radiation intensity, distance and the direction back to center, alongside your pylon immunity timer.
[*]Visible Fusion Anchor countdowns, a Solar Arc charge indicator and updated Supernova selection artwork.
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