Fixed a bug that was breaking the AI if a king tried to split onto a castle target.
Patch notes and announcements
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The last Unity version had redesigned piece icons. Those are back, as a Steam exclusive. Steam owners now have two choices for piece icons. The o.g. icons from early release, and the most recent redesigned icons! Select your icons in the settings menu.
The last Unity version had redesigned piece icons. Those are back, as a Steam exclusive. Steam owners now have two choices for piece icons. The o.g. icons from early release, and the most recent redesigned icons! Select your icons in the settings menu.
Fixed some UI bugs, and billing issues that could affect a player's access to premium features.
Fixed some multiplayer stuff on the back end, and deployed a prototype discord and steam friend challenge capability. Let us know if it doesn't work.
Fixed a bug that prevented eval bar in local huma vs human games
Fixed a bug that occasionally caused the window to lose focus and not accept mouse clicks after re-focus
Fixed a bug that was preventing the steam build from connecting to the back end.
We've completely rebuilt Quantum Chess from the ground up. New multiplayer back end, new AI, new puzzles, new UI, Discord rich presence support (not fully featured yet). Join us in discord and let us know what needs polish.
Some updates to fix a number of errors and bugs we're seeing in the logs. This should (hopefully) fix the multiplayer desync bug.
Added Features Asynchronous Multiplayer You can now play in "Correspondence" mode. These games have up to 3-day turn timers, and you can play more than one at a time. Matchmaking There are two separate matchmaking queues. One for real time games, and one for async games. Move Arrows Shift-click to draw arrows between squares Visual Updates Added piece animations