Patch 1.0.8
· Community Announcements · WackyJacky101
Visibility & Gameplay Update
- Added a minimap transparency setting.
- Added an option to enable or disable the minimap.
- Added a “How VEX.E works” guide to the Weekend Challenge, explaining Bladespin’s healing and Monster Protocol’s burst damage. Control hints reflect your current keyboard or controller bindings.
- Increased the text size of the FIRST BLOOD and BYTE PET tags.
- Disabled the loot bag and item reward drops in the Weekend Challenge. XP and health pickups remain available.
Reworked ground textures following feedback about distracting backgrounds.
- Floors are now calmer and bright areas darker, while preserving each level’s distinctive look.
[img src="{STEAM_CLAN_IMAGE}/46211516/da94ce6b00b984c5593157503ecf3ec3a3eff081.png"] [img src="{STEAM_CLAN_IMAGE}/46211516/6660eda8944560b67b4f58fc033a8cbeb319bbb3.png"] [img src="{STEAM_CLAN_IMAGE}/46211516/51ffea0de463fff417b1d6cdde35c04ac56a9756.png"]
Following feedback that the game could use a bit more challenge early on:
- Increased enemy health and damage by roughly 20% on Warmup through Blackout. Root Prime and higher difficulties are unchanged.
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