Ruin Update — 19–20 September
· Community Announcements · Gallwin
Battlegrounds
[*] Blackwood Castle now ends at 2,000 points, with the castle base earning double points.
[*] Added live and final match statistics showing kills, assists, healing and base captures.
[*] Added team scores beneath the compass and coloured base markers showing ownership and distance.
[*] Bases now have proper names, with announcements showing which player and team captured them.
[*] Blackwood castle gates take 10 seconds to open and automatically close after 30 seconds.
[*] Dying in a battleground now shows the Release window instead of immediately releasing you.
[*] Added three level 10 Callboard quests for winning at Blackwood, killing opponents and capturing each base.
[*] Improved match countdowns, team colours on flags and music in Blackwood Castle.
Battleground Rewards
[*] Participating winners now receive one Epic-or-better item, coins and Embers.
[*] Item rewards go to your mailbox when your inventory is full, with a chat message letting you know.
[*] Participating players on the losing team receive a smaller coin and Ember reward, but no item.
[*] Coin and Ember rewards scale with participation, and chat shows the exact amounts received.
Guilds & Building
[*] Guild leaders can now manage access to furniture and usable guild buildings, including gates and flags.
[*] Permission replaces Default as the first guild-building action for the guild leader.
[*] Choose Everyone, Guests and Guild, Guild Only, a guild rank and above, or Guild Leader Only.
[*] Everyone allows outsiders to use the object, while guest permissions also allow invited non-guild players.
[*] Buildings now display their selected permission beside their name, matching furniture.
[*] Adding or removing Town Hall guests updates building and furniture access without needing to relog.
[*] Guild flags now act as Callboards and no longer create a circular claim.
[*] Guild defense demolition refunds now drop on the ground where the building stood, not at the player.
[*] Regular mobs no longer respawn inside a completed Town Hall’s claim.
Interface
[*] The quest tracker can now be moved using its top bar and resized from any edge or corner.
[*] Chat, sailing and the quest tracker now use matching drag and resize controls with highlighted edges.
[*] Quest tracker position and size are saved per character.
[*] The PvP window now opens to Battlegrounds first, and PvP can be added to your shortcut buttons.
Groups & Chat
[*] Leaders can queue battleground groups of up to 15 players, or correctly sized parties for team Arena.
[*] Battlegrounds now use temporary team groups and restore your original party or raid when you leave.
[*] Use /party for your subgroup and /raid for the whole team; battleground chat defaults to Raid.
Sailing
[*] Sailing now grants up to 100% bonus sailing speed at skill 100.
[*] Higher Sailing helps in poor wind, providing at least 20% sail power at skill 100 with a fully raised sail.
[*] Fixed raft sails and gates appearing to change position when moving the camera.
Combat & Fixes
[*] Fixed active guardians incorrectly becoming unavailable for commands.
[*] Nearby dungeon players now enter combat with an active encounter, and pet pulls keep their owner involved.
[*] Fixed crafting controls becoming stuck after disconnecting during Craft All.
[*] Gate doors now lower vertically instead of moving in the wrong direction.
[*] Open and Close Gate actions now target the doorway rather than the surrounding stonework.
[*] Improved movement over ramps, stairs and wall edges to address invisible blocking and pushback.
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