SteamRegistry

Ruin Update — 19–20 September

· Community Announcements · Gallwin

Battlegrounds [*] Blackwood Castle now ends at 2,000 points, with the castle base earning double points. [*] Added live and final match statistics showing kills, assists, healing and base captures. [*] Added team scores beneath the compass and coloured base markers showing ownership and distance. [*] Bases now have proper names, with announcements showing which player and team captured them. [*] Blackwood castle gates take 10 seconds to open and automatically close after 30 seconds. [*] Dying in a battleground now shows the Release window instead of immediately releasing you. [*] Added three level 10 Callboard quests for winning at Blackwood, killing opponents and capturing each base. [*] Improved match countdowns, team colours on flags and music in Blackwood Castle. Battleground Rewards [*] Participating winners now receive one Epic-or-better item, coins and Embers. [*] Item rewards go to your mailbox when your inventory is full, with a chat message letting you know. [*] Participating players on the losing team receive a smaller coin and Ember reward, but no item. [*] Coin and Ember rewards scale with participation, and chat shows the exact amounts received. Guilds & Building [*] Guild leaders can now manage access to furniture and usable guild buildings, including gates and flags. [*] Permission replaces Default as the first guild-building action for the guild leader. [*] Choose Everyone, Guests and Guild, Guild Only, a guild rank and above, or Guild Leader Only. [*] Everyone allows outsiders to use the object, while guest permissions also allow invited non-guild players. [*] Buildings now display their selected permission beside their name, matching furniture. [*] Adding or removing Town Hall guests updates building and furniture access without needing to relog. [*] Guild flags now act as Callboards and no longer create a circular claim. [*] Guild defense demolition refunds now drop on the ground where the building stood, not at the player. [*] Regular mobs no longer respawn inside a completed Town Hall’s claim. Interface [*] The quest tracker can now be moved using its top bar and resized from any edge or corner. [*] Chat, sailing and the quest tracker now use matching drag and resize controls with highlighted edges. [*] Quest tracker position and size are saved per character. [*] The PvP window now opens to Battlegrounds first, and PvP can be added to your shortcut buttons. Groups & Chat [*] Leaders can queue battleground groups of up to 15 players, or correctly sized parties for team Arena. [*] Battlegrounds now use temporary team groups and restore your original party or raid when you leave. [*] Use /party for your subgroup and /raid for the whole team; battleground chat defaults to Raid. Sailing [*] Sailing now grants up to 100% bonus sailing speed at skill 100. [*] Higher Sailing helps in poor wind, providing at least 20% sail power at skill 100 with a fully raised sail. [*] Fixed raft sails and gates appearing to change position when moving the camera. Combat & Fixes [*] Fixed active guardians incorrectly becoming unavailable for commands. [*] Nearby dungeon players now enter combat with an active encounter, and pet pulls keep their owner involved. [*] Fixed crafting controls becoming stuck after disconnecting during Craft All. [*] Gate doors now lower vertically instead of moving in the wrong direction. [*] Open and Close Gate actions now target the doorway rather than the surrounding stonework. [*] Improved movement over ramps, stairs and wall edges to address invisible blocking and pushback.
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