Gameplay Changelog - Sep 25-26
· Community Announcements · Gallwin
Auction House
[*] Fixed expired bid auctions so winners get the item, sellers get the gold, and losing bidders get their money back through mail.
[*] Cancelling an auction with an active bid now refunds the bidder by mail and returns the item to the seller.
[*] Bidding now updates the current bid, bidder, and timer on the Auction House without needing to refresh.
[*] Bidding on an auction now adds 5 minutes to the timer so other players can contest it.
[*] Buying or cancelling an auction now removes only that auction from the current results instead of refreshing everything.
[*] If an auction was already sold or removed, the player gets a clear popup and the stale auction is removed from the list.
[*] Auction House system messages now link the item so players can click it and see the tooltip.
[*] Auction posting has better failure messages, including when a player is at the auction limit.
[*] Random stat gear history now only compares against the same affix and power level.
[*] Auction House windows now use cleaner scrolling, better scrollbar limits, and gold/silver/copper icons instead of text letters.
Mail
[*] Auction House and system mail now automatically deletes after all items and gold have been taken.
[*] Mail attachments now stack into existing inventory stacks when there is room.
[*] Player mail keeps Reply and Delete options, while system mail cleans itself up after being claimed.
Rewards
[*] Quest turn-ins can now complete even if your inventory is full.
[*] Quest, Battleground, and Heroic+ reward caches can be sent to your mailbox when your bags are full.
[*] Reward messages now tell the player when the cache was sent to mail.
Hand Carts
[*] Added hand carts with a large 6x8 storage inventory.
[*] Players can build one hand cart inside their own house claim for 200 wood.
[*] Looking at a hand cart now shows the owner name.
[*] Hand carts support owner permissions, repair, dismantle, and claim protection.
[*] Empty carts are safe inside the owner’s claim, but carts outside the claim decay over time.
[*] Damaged carts can be repaired, and repair only shows when the cart is not full health.
[*] Cart cargo becomes lootable by anyone at low health, but pushing and management stay permission based.
[*] Cart controls were improved so A and D turn the correct way while pushing.
[*] Cart movement was improved for bridges, terrain, slopes, rubberbanding, and random release issues.
[*] Carts can be pushed into your own claim but cannot be pushed into another player’s house claim.
[*] Added the Hauling skill, which increases cart movement speed as you level it.
Combat
[*] Raise Dead now has a proper ability tooltip with name, instant cast, mana cost, cooldown, and description.
[*] Raise Dead now costs mana based on how many guardians are being raised and has a 10 second cooldown.
[*] Pet and guardian buttons now fade and become unclickable when you are a ghost, out of mana, or unable to use them.
[*] Hamstring and Purge are now unlocked by default for all accounts.
[*] Fleeing mobs now avoid running up or down very steep slopes.
Audio And Visuals
[*] Eating now uses softer eating sounds with random pitch, treble, and volume so it sounds less repetitive.
[*] Eating now shows subtle green and yellow plus particles above the player.
[*] Drowning now uses the new drowning sound when the player runs out of breath underwater.
UI And Controls
[*] Added the Guild window keybind on G and added it to keybind options.
[*] Character slots now wait for unlock data before loading, so unlocked slots should not briefly show as locked.
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