SteamRegistry

Gameplay Changelog - Sep 25-26

· Community Announcements · Gallwin

Auction House [*] Fixed expired bid auctions so winners get the item, sellers get the gold, and losing bidders get their money back through mail. [*] Cancelling an auction with an active bid now refunds the bidder by mail and returns the item to the seller. [*] Bidding now updates the current bid, bidder, and timer on the Auction House without needing to refresh. [*] Bidding on an auction now adds 5 minutes to the timer so other players can contest it. [*] Buying or cancelling an auction now removes only that auction from the current results instead of refreshing everything. [*] If an auction was already sold or removed, the player gets a clear popup and the stale auction is removed from the list. [*] Auction House system messages now link the item so players can click it and see the tooltip. [*] Auction posting has better failure messages, including when a player is at the auction limit. [*] Random stat gear history now only compares against the same affix and power level. [*] Auction House windows now use cleaner scrolling, better scrollbar limits, and gold/silver/copper icons instead of text letters. Mail [*] Auction House and system mail now automatically deletes after all items and gold have been taken. [*] Mail attachments now stack into existing inventory stacks when there is room. [*] Player mail keeps Reply and Delete options, while system mail cleans itself up after being claimed. Rewards [*] Quest turn-ins can now complete even if your inventory is full. [*] Quest, Battleground, and Heroic+ reward caches can be sent to your mailbox when your bags are full. [*] Reward messages now tell the player when the cache was sent to mail. Hand Carts [*] Added hand carts with a large 6x8 storage inventory. [*] Players can build one hand cart inside their own house claim for 200 wood. [*] Looking at a hand cart now shows the owner name. [*] Hand carts support owner permissions, repair, dismantle, and claim protection. [*] Empty carts are safe inside the owner’s claim, but carts outside the claim decay over time. [*] Damaged carts can be repaired, and repair only shows when the cart is not full health. [*] Cart cargo becomes lootable by anyone at low health, but pushing and management stay permission based. [*] Cart controls were improved so A and D turn the correct way while pushing. [*] Cart movement was improved for bridges, terrain, slopes, rubberbanding, and random release issues. [*] Carts can be pushed into your own claim but cannot be pushed into another player’s house claim. [*] Added the Hauling skill, which increases cart movement speed as you level it. Combat [*] Raise Dead now has a proper ability tooltip with name, instant cast, mana cost, cooldown, and description. [*] Raise Dead now costs mana based on how many guardians are being raised and has a 10 second cooldown. [*] Pet and guardian buttons now fade and become unclickable when you are a ghost, out of mana, or unable to use them. [*] Hamstring and Purge are now unlocked by default for all accounts. [*] Fleeing mobs now avoid running up or down very steep slopes. Audio And Visuals [*] Eating now uses softer eating sounds with random pitch, treble, and volume so it sounds less repetitive. [*] Eating now shows subtle green and yellow plus particles above the player. [*] Drowning now uses the new drowning sound when the player runs out of breath underwater. UI And Controls [*] Added the Guild window keybind on G and added it to keybind options. [*] Character slots now wait for unlock data before loading, so unlocked slots should not briefly show as locked.
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