Gameplay Changelog - Sep 26-27
· Community Announcements · Gallwin
Auction House
[*] Bids now update the auction row with the new bid price, bidder and time remaining without resetting the current search results.
Carts
[*] Carts now move better over bridges, slopes and uneven terrain.
[*] Foreign carts can pass through other players’ claims, but claim owners and guests can walk through them so carts cannot block doors.
Pets, Mobs and Navigation
[*] Pets and guardians now follow more reliably instead of getting stuck when their follow spot is blocked.
[*] Pets now get proper pathing priority while following the player.
[*] Mobs, pets and carts now move better across bridges, docks, stone walls and modular model seams.
[*] Navigation gaps on dock pieces and castle wall pieces were improved so pets do not stop at tiny breaks between models.
Quests and Rewards
[*] Quests can now be completed even when your inventory is full.
[*] Quest caches and Heroic+ rewards are sent to the mailbox when there is no inventory space.
[*] Reward messages now clearly tell the player when the reward was sent to mail.
Inventory, Storage and Mail
[*] Fast item transfers between inventory, chests and carts are more reliable.
[*] Items waiting for the server now fade and cannot be clicked again until the transfer finishes.
[*] Dragging and clicking items between inventory and storage windows should no longer randomly send the item back.
World Visuals
[*] Volumetric fog now works better on terrain, characters, mobs, pets, signs, canvases, decals and painted surfaces. Can be enabled in options menu > graphics setting.
[*] Billboards and distant objects now match the fog and lighting better.
[*] God rays and light shafts now show more correctly with volumetric fog and world shadows enabled.
[*] Fog lighting near lamps is less harsh and should no longer make signs, canvases or billboards blow out too bright.
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