SteamRegistry

Gameplay Changelog - Sep 26-27

· Community Announcements · Gallwin

Auction House [*] Bids now update the auction row with the new bid price, bidder and time remaining without resetting the current search results. Carts [*] Carts now move better over bridges, slopes and uneven terrain. [*] Foreign carts can pass through other players’ claims, but claim owners and guests can walk through them so carts cannot block doors. Pets, Mobs and Navigation [*] Pets and guardians now follow more reliably instead of getting stuck when their follow spot is blocked. [*] Pets now get proper pathing priority while following the player. [*] Mobs, pets and carts now move better across bridges, docks, stone walls and modular model seams. [*] Navigation gaps on dock pieces and castle wall pieces were improved so pets do not stop at tiny breaks between models. Quests and Rewards [*] Quests can now be completed even when your inventory is full. [*] Quest caches and Heroic+ rewards are sent to the mailbox when there is no inventory space. [*] Reward messages now clearly tell the player when the reward was sent to mail. Inventory, Storage and Mail [*] Fast item transfers between inventory, chests and carts are more reliable. [*] Items waiting for the server now fade and cannot be clicked again until the transfer finishes. [*] Dragging and clicking items between inventory and storage windows should no longer randomly send the item back. World Visuals [*] Volumetric fog now works better on terrain, characters, mobs, pets, signs, canvases, decals and painted surfaces. Can be enabled in options menu > graphics setting. [*] Billboards and distant objects now match the fog and lighting better. [*] God rays and light shafts now show more correctly with volumetric fog and world shadows enabled. [*] Fog lighting near lamps is less harsh and should no longer make signs, canvases or billboards blow out too bright.
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