Gameplay Changelog - Sep 28-30
· Community Announcements · Gallwin
Animals & Farming
[*] Added the new Husbandry skill, which increases through caring for owned animals.
[*] Chicken Coops now hold up to 4 chickens, 8 food stacks and 4 egg output stacks.
[*] Chickens now remain as items inside the Chicken Coop while their wandering version appears in the world.
[*] Only wild chickens can be captured.
[*] Chicken Coops now support Everyone, Guest & Owner and Private permissions.
[*] Chickens eat one preferred food every 5 minutes while being cared for in a Chicken Coop.
[*] Chickens will despawn if their happiness reaches 0%.
[*] Chicken items can be stored in chests, dropped normally, traded and sold on the Auction House.
[*] Added a new Animals category to the Auction House.
[*] Animal have unique tooltips to show the animal name, happiness, category and preferred foods.
[*] Chicken Coop slots display the chicken's current state instead of using a nesting charge bar.
Vehicles & Compass
[*] Furniture can now be placed and snapped correctly onto Wooden Carts, including carts sitting on slopes.
[*] Furniture placed on a Wooden Cart no longer treats the cart itself as a blocking collision.
[*] Chests and other furniture placed on carts can now be interacted with without the cart stealing the interaction.
[*] Owned Wooden Carts now use the new cart compass icon.
[*] Owned boats now appear on the compass using the new boat icon.
[*] Nightrun now has a new castle compass icon.
[*] Furniture can be placed on your owned rafts.
Combat
[*] Training Dummies no longer keep players stuck in combat after they stop attacking or move away.
[*] Duels can no longer kill the opposing player and will stop lethal damage at 1 health.
[*] Duel protection now also covers pet attacks, projectiles, periodic effects and attacks already in progress.
Items & Forging
[*] Item effects now correctly scale from the item's current level instead of using outdated base values.
[*] Forged items now correctly update their effect strength when their power level increases.
[*] Item upgrades now preserve fractional stat growth so small stat increases are no longer lost through rounding.
[*] Successful upgrades correctly refresh equipped item stats, passives and effects.
Interaction
[*] Fishing no longer overrides objects that are directly in front of the player when water is behind them.
[*] Interaction now respects the first valid intersection, so trees, furniture, buildings and other objects take priority over water behind them.
[*] Fishing bobbers can no longer be interacted with through walls, trees or other blocking objects.
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