SteamRegistry

Gameplay Changelog - Sep 28-30

· Community Announcements · Gallwin

Animals & Farming [*] Added the new Husbandry skill, which increases through caring for owned animals. [*] Chicken Coops now hold up to 4 chickens, 8 food stacks and 4 egg output stacks. [*] Chickens now remain as items inside the Chicken Coop while their wandering version appears in the world. [*] Only wild chickens can be captured. [*] Chicken Coops now support Everyone, Guest & Owner and Private permissions. [*] Chickens eat one preferred food every 5 minutes while being cared for in a Chicken Coop. [*] Chickens will despawn if their happiness reaches 0%. [*] Chicken items can be stored in chests, dropped normally, traded and sold on the Auction House. [*] Added a new Animals category to the Auction House. [*] Animal have unique tooltips to show the animal name, happiness, category and preferred foods. [*] Chicken Coop slots display the chicken's current state instead of using a nesting charge bar. Vehicles & Compass [*] Furniture can now be placed and snapped correctly onto Wooden Carts, including carts sitting on slopes. [*] Furniture placed on a Wooden Cart no longer treats the cart itself as a blocking collision. [*] Chests and other furniture placed on carts can now be interacted with without the cart stealing the interaction. [*] Owned Wooden Carts now use the new cart compass icon. [*] Owned boats now appear on the compass using the new boat icon. [*] Nightrun now has a new castle compass icon. [*] Furniture can be placed on your owned rafts. Combat [*] Training Dummies no longer keep players stuck in combat after they stop attacking or move away. [*] Duels can no longer kill the opposing player and will stop lethal damage at 1 health. [*] Duel protection now also covers pet attacks, projectiles, periodic effects and attacks already in progress. Items & Forging [*] Item effects now correctly scale from the item's current level instead of using outdated base values. [*] Forged items now correctly update their effect strength when their power level increases. [*] Item upgrades now preserve fractional stat growth so small stat increases are no longer lost through rounding. [*] Successful upgrades correctly refresh equipped item stats, passives and effects. Interaction [*] Fishing no longer overrides objects that are directly in front of the player when water is behind them. [*] Interaction now respects the first valid intersection, so trees, furniture, buildings and other objects take priority over water behind them. [*] Fishing bobbers can no longer be interacted with through walls, trees or other blocking objects.
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