SteamRegistry

Gameplay Changelog — 2–4 October

· Community Announcements · Gallwin

Water [*] Water reflections now ripple and distort with the waves instead of looking like a mirror. [*] Added shimmering sun and moon reflections across the water. [*] Shore waves now roll towards the coast and leave ripples behind. [*] Made whitewater brighter, with moving, bubbling foam. [*] Replaced repeating surface patterns with highlights that respond to the light. [*] Fixed the camera cutting through the water surface. Underwater [*] Improved underwater colours, lighting and the appearance of the surface overhead. [*] Added stronger underwater fog to hide distant water edges. [*] Added underwater sunbeams and moonlight rays. [*] Made light patterns on the seabed shift naturally with the waves and lighting. Rafts and Sailing [*] Updated rowing controls: W/S use both oars, while Q/E use individual oars for tighter turns. [*] Added oar animations so they stay attached and follow a proper rowing stroke. [*] Rafts now coast after rowing and gradually slow down. [*] Restored the raft’s correct sail, including its wind-filled appearance. [*] Added bow waves and spreading foam wakes that grow with boat speed. Building and Terrain [*] Stone walls now automatically use the sloped version when placed on a flat slope. [*] Use the mouse wheel to reverse a sloped stone wall’s facing. [*] Fixed terrain editing beside walls, including choosing valid slope connections from either direction. [*] Fixed being pulled back while walking around sloped stone walls. [*] Grass now stays visible and adjusts correctly after terrain changes. [*] Fixed missing and washed-out textures on sloped walls. [*] Fixed sloped walls looking cut off at long distances. [*] Lighting and Shadows [*] Fixed patchy shadows on furniture indoors. [*] Fixed blotchy shadows on uneven ground, especially at lower detail settings. [*] Shadows now follow moving rafts correctly. Performance and Stability [*] Reduced loading freezes when entering the world or switching servers. [*] Reduced stuttering when digging and reshaping terrain. [*] Reduced the performance cost of crowded buildings and furniture. [*] Made terrain cheaper to draw while keeping its surface detail. [*] Reduced the memory used by world shadows. [*] Fixed an issue that could leave the screen blue while the game kept running. Achievements [*] Achievements are working will add new achievements overtime.
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