Gameplay Changelog — 2–4 October
· Community Announcements · Gallwin
Water
[*] Water reflections now ripple and distort with the waves instead of looking like a mirror.
[*] Added shimmering sun and moon reflections across the water.
[*] Shore waves now roll towards the coast and leave ripples behind.
[*] Made whitewater brighter, with moving, bubbling foam.
[*] Replaced repeating surface patterns with highlights that respond to the light.
[*] Fixed the camera cutting through the water surface.
Underwater
[*] Improved underwater colours, lighting and the appearance of the surface overhead.
[*] Added stronger underwater fog to hide distant water edges.
[*] Added underwater sunbeams and moonlight rays.
[*] Made light patterns on the seabed shift naturally with the waves and lighting.
Rafts and Sailing
[*] Updated rowing controls: W/S use both oars, while Q/E use individual oars for tighter turns.
[*] Added oar animations so they stay attached and follow a proper rowing stroke.
[*] Rafts now coast after rowing and gradually slow down.
[*] Restored the raft’s correct sail, including its wind-filled appearance.
[*] Added bow waves and spreading foam wakes that grow with boat speed.
Building and Terrain
[*] Stone walls now automatically use the sloped version when placed on a flat slope.
[*] Use the mouse wheel to reverse a sloped stone wall’s facing.
[*] Fixed terrain editing beside walls, including choosing valid slope connections from either direction.
[*] Fixed being pulled back while walking around sloped stone walls.
[*] Grass now stays visible and adjusts correctly after terrain changes.
[*] Fixed missing and washed-out textures on sloped walls.
[*] Fixed sloped walls looking cut off at long distances.
[*] Lighting and Shadows
[*] Fixed patchy shadows on furniture indoors.
[*] Fixed blotchy shadows on uneven ground, especially at lower detail settings.
[*] Shadows now follow moving rafts correctly.
Performance and Stability
[*] Reduced loading freezes when entering the world or switching servers.
[*] Reduced stuttering when digging and reshaping terrain.
[*] Reduced the performance cost of crowded buildings and furniture.
[*] Made terrain cheaper to draw while keeping its surface detail.
[*] Reduced the memory used by world shadows.
[*] Fixed an issue that could leave the screen blue while the game kept running.
Achievements
[*] Achievements are working will add new achievements overtime.
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