SteamRegistry

Changelog — 5–6 October

· Community Announcements · Gallwin

Boats & Housing [*] Added the Wooden Cog, a faster ship with more momentum than the raft. [*] The captain’s wheel now steers the cog and moves its rudder. [*] Corrected inverted boat controls. [*] Empty boats now lower their sails and coast to a stop. [*] Fixed passengers appearing to run on the spot. [*] Added a Climb Up action for players with boat permission. [*] Boat owners can place furniture on suitable flat surfaces. [*] Furniture requiring shelter can be placed inside covered boat cabins. [*] Fixed placement on shelves with multiple levels. [*] Added house style management to boats and rafts. [*] Players can own one home: a house, raft or cog. [*] Added anchoring to hold boats in place, including after restarts. [*] Boats automatically anchor when the last permitted player disconnects. [*] Anchored boats reserve nearby water tiles. [*] Anchored boats now require wood for upkeep. [*] Boats below 25% health can be claimed by another player. Combat & Runes [*] Holy Wrath now creates an explosion of light, even without nearby enemies. [*] Enemies hit by Holy Wrath now display golden light rays. [*] Paladin hands glow brighter with each critical stack. [*] Fixed repeating Holy Wrath ground effects and their associated lag. [*] Smash’s damage over time rune now scales with attack power. [*] Added Lightning Rod: nearby direct Nature hits arc to your Shock-marked target. [*] Added Overloaded: direct Nature abilities can strike a second time. [*] Added Onslaught: Charge marks enemies, and melee hits reduce its cooldown. Dungeons & Rewards [*] Normal bosses award each eligible player 5 Embers per party member contributor. [*] Boss-fight deaths prevent respawning until the fight ends or the party wipes. [*] Logging out no longer bypasses boss fight respawn restrictions. [*] Chest cache rewards now stack correctly, including unidentified runes. Callboard & Crafting [*] Callboard rune rewards now match quest difficulty: uncommon, rare or epic. [*] Crafting quest quantities now reflect the difficulty of making each item. [*] Crafting rewards now account for resource costs and recipe requirements. [*] Stove crafting quests now require one stove. [*] Difficult crafting quests are reserved for more experienced characters. [*] Level 20 activity quests now reward battlegrounds highest, then Heroic+, then normal dungeons. Chickens [*] Coop chickens now use available space around the coop when the front is blocked. [*] Players can assign a character to care for chickens and gain Husbandry while offline. World & Movement [*] Fixed extreme terrain height differences appearing after map updates. [*] Prevented terrain outside guild claims dropping too far below raised claim edges. [*] Improved footing on steep slopes to reduce falling through terrain. [*] Fixed sinking through the bottom floor of the Corner Tower. [*] Fixed walking through the stone sides of an affected open gate. [*] Fixed the camera repeatedly bouncing against walls. [*] Bush movement sounds now stop when the player stands still. [*] Floating text now follows actors correctly aboard moving boats. Interface & Appearance [*] Right click targeting now responds immediately, even while the mouse is moving. [*] Dragging the camera no longer opens vendors or picks up chickens. [*] Windows now block clicks from reaching controls underneath them. [*] Neutral characters show a silver sword cursor. [*] Hostile enemies show a red sword cursor. [*] Callboard NPCs now show a quest cursor. [*] Nearby compass markers now hide within 20 metres. [*] Added a PVE continent compass marker to help players find the starting city. [*] Added 13 male hairstyles with matching textures and saved character selections. Graphics & Performance [*] Fixed spell effects appearing on trees that had already been cut down. [*] Fixed World Render Scale so lower settings reduce rendering work. [*] Added a lower terrain texture quality option for weaker PCs. [*] Added an option to display spell ground effects on terrain only. [*] Reduced slowdowns during combat and spell effects. [*] Reduced hitches when sounds first play. [*] Reduced stutters when mounts load.
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