Changelog — 5–6 October
· Community Announcements · Gallwin
Boats & Housing
[*] Added the Wooden Cog, a faster ship with more momentum than the raft.
[*] The captain’s wheel now steers the cog and moves its rudder.
[*] Corrected inverted boat controls.
[*] Empty boats now lower their sails and coast to a stop.
[*] Fixed passengers appearing to run on the spot.
[*] Added a Climb Up action for players with boat permission.
[*] Boat owners can place furniture on suitable flat surfaces.
[*] Furniture requiring shelter can be placed inside covered boat cabins.
[*] Fixed placement on shelves with multiple levels.
[*] Added house style management to boats and rafts.
[*] Players can own one home: a house, raft or cog.
[*] Added anchoring to hold boats in place, including after restarts.
[*] Boats automatically anchor when the last permitted player disconnects.
[*] Anchored boats reserve nearby water tiles.
[*] Anchored boats now require wood for upkeep.
[*] Boats below 25% health can be claimed by another player.
Combat & Runes
[*] Holy Wrath now creates an explosion of light, even without nearby enemies.
[*] Enemies hit by Holy Wrath now display golden light rays.
[*] Paladin hands glow brighter with each critical stack.
[*] Fixed repeating Holy Wrath ground effects and their associated lag.
[*] Smash’s damage over time rune now scales with attack power.
[*] Added Lightning Rod: nearby direct Nature hits arc to your Shock-marked target.
[*] Added Overloaded: direct Nature abilities can strike a second time.
[*] Added Onslaught: Charge marks enemies, and melee hits reduce its cooldown.
Dungeons & Rewards
[*] Normal bosses award each eligible player 5 Embers per party member contributor.
[*] Boss-fight deaths prevent respawning until the fight ends or the party wipes.
[*] Logging out no longer bypasses boss fight respawn restrictions.
[*] Chest cache rewards now stack correctly, including unidentified runes.
Callboard & Crafting
[*] Callboard rune rewards now match quest difficulty: uncommon, rare or epic.
[*] Crafting quest quantities now reflect the difficulty of making each item.
[*] Crafting rewards now account for resource costs and recipe requirements.
[*] Stove crafting quests now require one stove.
[*] Difficult crafting quests are reserved for more experienced characters.
[*] Level 20 activity quests now reward battlegrounds highest, then Heroic+, then normal dungeons.
Chickens
[*] Coop chickens now use available space around the coop when the front is blocked.
[*] Players can assign a character to care for chickens and gain Husbandry while offline.
World & Movement
[*] Fixed extreme terrain height differences appearing after map updates.
[*] Prevented terrain outside guild claims dropping too far below raised claim edges.
[*] Improved footing on steep slopes to reduce falling through terrain.
[*] Fixed sinking through the bottom floor of the Corner Tower.
[*] Fixed walking through the stone sides of an affected open gate.
[*] Fixed the camera repeatedly bouncing against walls.
[*] Bush movement sounds now stop when the player stands still.
[*] Floating text now follows actors correctly aboard moving boats.
Interface & Appearance
[*] Right click targeting now responds immediately, even while the mouse is moving.
[*] Dragging the camera no longer opens vendors or picks up chickens.
[*] Windows now block clicks from reaching controls underneath them.
[*] Neutral characters show a silver sword cursor.
[*] Hostile enemies show a red sword cursor.
[*] Callboard NPCs now show a quest cursor.
[*] Nearby compass markers now hide within 20 metres.
[*] Added a PVE continent compass marker to help players find the starting city.
[*] Added 13 male hairstyles with matching textures and saved character selections.
Graphics & Performance
[*] Fixed spell effects appearing on trees that had already been cut down.
[*] Fixed World Render Scale so lower settings reduce rendering work.
[*] Added a lower terrain texture quality option for weaker PCs.
[*] Added an option to display spell ground effects on terrain only.
[*] Reduced slowdowns during combat and spell effects.
[*] Reduced hitches when sounds first play.
[*] Reduced stutters when mounts load.
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