SteamRegistry

Hotfixes 0.60.008a06–a08

· Community Announcements · McP

Hi everyone, first of all, thank you. For all the positive energy, the comments, the welcome backs and the reports. I didn't expect that much of it and it really gives me strength to keep going. Since Update 0.60.008 came out on October 5th, three hotfixes have followed. The game updates on its own through Steam, so you already have them. They're also listed at the end of the update announcement, but not everyone goes back to check it, so here they are in one place. Hotfix a06 (Oct 5) [*]A new game now starts in the morning at 8, not at 3 pm. Hotfix a07 (Oct 6) [*]Controls: when two actions share the same key, both turn red in the settings. The game doesn't change them for you, you need to rebind one of them (e.g. Tab for inventory conflicts with combat mode, so combat mode needs another key). [*]The craft window closes with X again after searching for a recipe. It stays open while you type in the search field. [*]Esc closes the craft window like any other window. After searching for a recipe it could only be closed with the small X. [*]Crafting: when a craft fails and destroys a material, the number of items to craft stays set (it used to drop back to 1). [*]Mushrooms in the anomaly sometimes couldn't all be picked up. Fixed. [*]Building was blocked after returning from an anomaly. Fixed. [*]Basic Boots had no model (invisible feet on the female character). Fixed. Hotfix a08 (Oct 8) [*]A learned recipe shows up in crafting right away. Before, you had to reload the game. If you bought a recipe and didn't see it in crafting, you didn't lose anything, it's there after reloading. What's next I'm working on the next update, 0.60.009. As I planned, it will be mostly fixes and tuning. The last update changed the game layer by layer, so some things don't sit right yet, and I want to sort them out before adding new content. It's a slow return to regular development, smaller updates but more often. There will be more of these fixing updates. Moving the game over was so complex that not everything could be finished down to the last detail, otherwise you wouldn't have the update for another few months. This way I can find the problems together with you, tune them, and get to the big things sooner. A few things are already done: creatures no longer follow you into the water, and the gender icon in the HUD now matches your character. Many of the rest come from your reports here on the forum and on Discord, like the combat keys, closing all windows with Esc or animal bodies that stay around too long after looting. Halloween starts on its own on October 18th. Thanks for all the reports, they help a lot. Please keep posting them here on the forum or on Discord ;) McP
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