SteamRegistry

Changelog — 14–16 October

· Community Announcements · Gallwin

Dungeons & Bosses [*] Added The Cadaverous, a new boss in Catacombs. [*] Added larger central boss warnings with a warning sound. [*] Chomp’s chase warning now names the player he is hunting. [*] Chomp’s death now opens the gate leading onward. [*] Added “Leave Instance” to your portrait menu after completing a dungeon or Heroic+ run. Heroic+ [*] Added Heroic +10, +11 and +12 to Broodmother’s Lair. [*] Added Web Cocoon, trapping one player every 30 seconds, including outside combat. [*] Cocoons have 2,000 health and must be destroyed by allies to free the trapped player early. [*] Trapped players retain their threat and take damage while cocooned. Enemies & Combat [*] Added Starving Zombie elite to Catacombs. [*] Starving Zombies apply a shared stacking bleed that also reduces healing received. [*] Wounded Starving Zombies can consume nearby corpses to restore health. [*] Mobs can now daze and dismount players with successful melee attacks from behind. [*] Added skeleton movement and death sounds. [*] Improved mob and pet following around corners and across longer distances. Items & Loot [*] Added Gravecloth Hood, Rimebreaker, Relic of Fortification and Band of Ruthless Focus to The Cadaverous’s loot. [*] Preset gear can now roll one to three eligible stats, concentrating its stat points into those choices. [*] Food and potion effects now retain their base values regardless of level or rarity. [*] Fixed Embers not appearing in Currencies until visiting an anvil. Buildings, Boats & Siege [*] Buildings and boats now have individual health pools instead of sharing a percentage based damage scale. [*] Construction and repair progress increases from 1% per hit at skill 1 to 5% at skill 100. [*] Catapult hits deal less building damage at close range, increasing to 100 damage over longer shots. [*] Anchored boats take less ramming damage, making the attacking boat recieve most of the impact. [*] Fire Bomb now deals five building damage on landing and every minute. [*] Added brown floating building-damage numbers for the attacker. [*] Added green repair and construction numbers for the player doing the work. [*] Fixed repair numbers being difficult to see when standing close to buildings.
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