Changelog — 14–16 October
· Community Announcements · Gallwin
Dungeons & Bosses
[*] Added The Cadaverous, a new boss in Catacombs.
[*] Added larger central boss warnings with a warning sound.
[*] Chomp’s chase warning now names the player he is hunting.
[*] Chomp’s death now opens the gate leading onward.
[*] Added “Leave Instance” to your portrait menu after completing a dungeon or Heroic+ run.
Heroic+
[*] Added Heroic +10, +11 and +12 to Broodmother’s Lair.
[*] Added Web Cocoon, trapping one player every 30 seconds, including outside combat.
[*] Cocoons have 2,000 health and must be destroyed by allies to free the trapped player early.
[*] Trapped players retain their threat and take damage while cocooned.
Enemies & Combat
[*] Added Starving Zombie elite to Catacombs.
[*] Starving Zombies apply a shared stacking bleed that also reduces healing received.
[*] Wounded Starving Zombies can consume nearby corpses to restore health.
[*] Mobs can now daze and dismount players with successful melee attacks from behind.
[*] Added skeleton movement and death sounds.
[*] Improved mob and pet following around corners and across longer distances.
Items & Loot
[*] Added Gravecloth Hood, Rimebreaker, Relic of Fortification and Band of Ruthless Focus to The Cadaverous’s loot.
[*] Preset gear can now roll one to three eligible stats, concentrating its stat points into those choices.
[*] Food and potion effects now retain their base values regardless of level or rarity.
[*] Fixed Embers not appearing in Currencies until visiting an anvil.
Buildings, Boats & Siege
[*] Buildings and boats now have individual health pools instead of sharing a percentage based damage scale.
[*] Construction and repair progress increases from 1% per hit at skill 1 to 5% at skill 100.
[*] Catapult hits deal less building damage at close range, increasing to 100 damage over longer shots.
[*] Anchored boats take less ramming damage, making the attacking boat recieve most of the impact.
[*] Fire Bomb now deals five building damage on landing and every minute.
[*] Added brown floating building-damage numbers for the attacker.
[*] Added green repair and construction numbers for the player doing the work.
[*] Fixed repair numbers being difficult to see when standing close to buildings.
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