SteamRegistry

Patch notes and announcements

Search archived Steam news. Older posts may contain excerpts until fetched again.

Searching posts…
Patch Notes for October 17th

Snack Invaders ·

[*] Fixed "The Mothership" boss fight so that the correct boss spawns [/*][*] Fixed an with the Weapon Upgrade Machine that could sometimes take the wrong weapon away from you [/*]

Patch Notes for October 13th

Snack Invaders ·

[*]Increased enemy search distance to help enemies detect and pursue players more reliably, especially in areas with complex layouts and elevation changes. [*]Improved enemy navigation behavior to reduce instances of enemies getting stuck or failing to find players. [*]Increased the odds of getting the Pumpkin Rocket Launcher from random weapon box and Trick-or-Treating

Patch Notes for October 12

Snack Invaders ·

[*]Fixed an issue where Boss Fight doors/portals could sometimes fail to recognize a player as ready, preventing the interaction from working even when all players were at the portal. [*]Added an additional check to make the "All Players Must Be Ready" requirement more reliable.

Patch Notes for October 8th (New Halloween Wonder Weapon!)

Snack Invaders ·

[*]Added a new Halloween Wonder Weapon, now obtainable from the random weapon box, trick-or-treating, or in pre-game boss fights on wall in spaceship [*]Fixed Cryo Cannon Ammo Regen From regenerating ammo for other weapons you switch it out for [*]Fixed some more glitch spots player could get on to avoid enemies

Patch Notes for October 5th

Snack Invaders ·

Huge Performance Update [*]Major rendering and occlusion optimizations across all levels [*]Improved performance in areas with large amounts of environmental geometry [*]Reduced rendering overhead and improved frame-rate stability [*]In level selection menu "Castle Snackula" now turns green when you complete the level [*]Added a few more fun visual things to the Halloween level [*]Added a new enemy spawn point in cathedral on Halloween Level [*]Count Snackula Phase 2 will now hopefully keep him in correct location [*]Fixed several glitch spots players could get into and be safe from enemies on Halloween Level

Patch Notes for October 2nd Hotfix

Snack Invaders ·

Small Hotfix [*]Fixed issue with witch cauldron perk animation [*]Fixed the "Reload while sprinting" perk so it works properly [*]Added Count Snackula to Boss Rush Mode

Patch Notes for October 1st

Snack Invaders ·

The biggest update yet for Snack Invaders has arrived! [*] NEW HALLOWEEN LEVEL [*] NEW BOSS: COUNT SNACKULA [*] NEW COSMETICS & CHALLENGES [*] NEW HALLOWEEN CONTENT Enter the haunted village, uncover the secrets in the graveyard, and face Count Snackula himself! Happy Halloween, and good luck!

Patch Notes for Sept 8

Snack Invaders ·

[*]Fixed issue where DJ Distractor could accidentally hold multiple enemies and be destroyed but the enemy being held would not die [*]Adjusted the Campaign level order to better reflect the intended story flow.

Patch Notes for Sept 6

Snack Invaders ·

[*]Fixed issue where players did not get their perks back after boss challenges on Pizza Pyramid [*]Fixed issue where players would respawn at the starting area on Pizza Pyramid after boss challenge [*]Added New Door Buy in Pizza Pyramid to prevent players from getting stuck in lab area if they drop down with no points [*]Added collision over hole in ground for Pizza Pyramid so enemies can't fall in and get stuck [*]Fixed the DJ Distractor so it now has increased effective range and reliably locks zombies in place, preventing them from moving while held. [*]Fixed an issue where the DJ Distractor could persist after player death during boss challenges; placing a new one now correctly removes any previously active device. [*]Added an additional check for candy weapon lander so it will stop landing close to walls, meatballs, etc. and being half inside things [*]Reduced the price of "Snack House Survival" escape from 50k to 25k to speed up gameplay [*]On the "Snack House Survival" level I increased the candy enemies speed on easy after wave 6 so they run in order to speed up gameplay [*]Added blockers to prevent getting on top of slushie machines

Patch Notes for Sept 4

Snack Invaders ·

[*]Improved overall performance by updating navigation system settings [*]Fixed level select button in Lobby so clients can't open the level select menu [*]Fixed an issue with minecart end location desync on Pizza Pyramid [*]Adjusted the weapon supply drop on Meatball Mountain level to reduce the likelihood of it landing inside things (Meatballs, boxes, piles of spaghetti, etc.)

Patch Notes for Aug 31

Snack Invaders ·

[*]Simplified the level selection screen to make things easier to find [*]Added some more localization fixes for non English languages [*]Increased the level image in lobby so it will display more clearly

Aug 29 Hotfix #2

Snack Invaders ·

Fixed a small collision issue on the "Pizza Pyramid" level outside Mama's Diner where NPC's could get stuck

Patch Notes for Aug 29th

Snack Invaders ·

[*] reduced number of crawling candy enemies [*] reduced spawn rate of crawling candy enemies [*] scaled the points received from enemies based on difficulty for "Zone Rush" levels which means Easy gives more points, Medium Slightly less, Hard lower points (Sugar Rush, Meatball Mountain) [*] reduced the price of ammo buy from 1500 to 250 on the "Zone Rush" levels (Sugar Rush, Meatball Mountain) [*] reduced the price of random perk buy from 2500 to 1000 on the "Zone Rush" levels (Sugar Rush, Meatball Mountain) [*] added the ability to rebind the "Sprint" key on both keyboard and gamepad [*] added a new "Video" settings menu with better control over resolution, fullscreen, and quality settings [*] increased damage of all the Pizza Shotguns base damage to better align with other special weapon damage output [*] added radial damage to breakfast boss's thrown waffle projectile [*] fixed bug where damage overlay would get stuck on spectators screen

Patch Notes for Aug 26th

Snack Invaders ·

Patch Notes: [*]Added Toggle Sprint for Keyboard Users [*]Fixed in-game chat bug where you had to press "T" twice to type [*]Added a level select legend to help players quickly identify map modes Thanks for all the support! More content and improvements are in the works.