SteamRegistry

v0.152

· Community Announcements · Rogod

Startron v0.152 has been released! Tweaks & updates [*] Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context [*] Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds) [*] Allowed selling fuel pumps at salvage yards and trading potron at the flora shop [*] Moved buying calron and silird from scrapyards to exotic dealers [*] Added specific messages to explain template placement on industries [*] Improved performance slightly when processing clouds on background entities [*] Pressing home now centres the camera on your ship when flying around on an entity [*] Tracked cargo & tracked recipe now persist between saves [*] Added snowmen [*] Moved the bar over in one of the planet ports so the arcade machine lines up better [*] Added contaminated canisters to dark ships [*] Corrected the border spacing on conversation dialog boxes [*] Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural) [*] Everybody now has a pirate hat onboard a pirate station [*] Zipship engines now poot out █s when flying vertically and ■s horizontally [*] Added a toggle for showing all signs while flying around on an entity or viewing the system [*] Incinerators now produce pollution in oxorine atmospheres just like refineries [*] The MazeBase level end and doors now have prompts to explain what they're for [*] The shopping centre superstructure looked a bit basic so that's been spruced up [*] The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now) [*] Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones [*] Improved the grass variation Bugs fixed in this version [*] Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it) [*] Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal) [*] Fixed missing TVs in one of the station bars and one of the planet port bars [*] Fixed bridge viewer effects lingering when leaving and coming back to the bridge [*] Fixed bubble seeds showing as planted on yards [*] Fixed the total score count in MazeBase (it was wrong most of the time) [*] Fixed tiles in MazeBase not updating until the player moved off of the tile
Read the original post ↗