v0.152
· Community Announcements · Rogod
Startron v0.152 has been released!
Tweaks & updates
[*] Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context
[*] Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds)
[*] Allowed selling fuel pumps at salvage yards and trading potron at the flora shop
[*] Moved buying calron and silird from scrapyards to exotic dealers
[*] Added specific messages to explain template placement on industries
[*] Improved performance slightly when processing clouds on background entities
[*] Pressing home now centres the camera on your ship when flying around on an entity
[*] Tracked cargo & tracked recipe now persist between saves
[*] Added snowmen
[*] Moved the bar over in one of the planet ports so the arcade machine lines up better
[*] Added contaminated canisters to dark ships
[*] Corrected the border spacing on conversation dialog boxes
[*] Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural)
[*] Everybody now has a pirate hat onboard a pirate station
[*] Zipship engines now poot out █s when flying vertically and ■s horizontally
[*] Added a toggle for showing all signs while flying around on an entity or viewing the system
[*] Incinerators now produce pollution in oxorine atmospheres just like refineries
[*] The MazeBase level end and doors now have prompts to explain what they're for
[*] The shopping centre superstructure looked a bit basic so that's been spruced up
[*] The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now)
[*] Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones
[*] Improved the grass variation
Bugs fixed in this version
[*] Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it)
[*] Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal)
[*] Fixed missing TVs in one of the station bars and one of the planet port bars
[*] Fixed bridge viewer effects lingering when leaving and coming back to the bridge
[*] Fixed bubble seeds showing as planted on yards
[*] Fixed the total score count in MazeBase (it was wrong most of the time)
[*] Fixed tiles in MazeBase not updating until the player moved off of the tile
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