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Patch notes and announcements

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v0.175

Startron ·

Startron v0.175 has been released! Tweaks & updates [*] Added a new mega-fauna entity: the jentilus (including a backfill twiddle for older cosmoi) [*] Improved how stars look through atmospheres in 3D [*] Allowed geysers to form instead of volcanoes when tectonic activity happens beneath lithrogen or deep lithrogen tiles (only in new cosmoi) [*] Coloured the grid dividers in shops the same colour as the interface so it looks less like a chalk-board [*] Corrected the diagonal navgrid tiles on the minimap around the vats in the 3D sewage treatment plant [*] Added a database page explaining CRTI [*] Added missing pirate hat avatars for Cattos, Doggos, Monkes & Rattos [*] Tweaked an easter-egg Bugs fixed in this version [*] Fixed the 3D camera sometimes not updating when fastwalking to a shop resulting in a possible view from outside in space [*] Fixed missing 3D atmospheres in museums & banks

v0.174

Startron ·

Startron v0.174 has been released! Tweaks & updates [*] Each of the 11 station types now has its own unique 3D interior (instead of 1 of 3 basic designs that vaguely corresponded to the shape) [*] Fleet ships dropping tourists off at hotels now sometimes yields salads and stoos in adjacent yards [*] When building walls, the additional wall that would fill in a gap is now previewed when applicable [*] A system's space colour is now reflected in the energy funnel interface [*] All rewards go to your Banko account now for consistency Bugs fixed in this version [*] Fixed the 3D camera bopping up and down on floor heights below 0 [*] Fixed crew members acquiring addictions from places other than just stations [*] Fixed Greemians not showing in green on the minimap

v0.173

Startron ·

Startron v0.173 has been released! Tweaks & updates [*] The 3D museum now has a few more things in it & some of the harder-to-see museum exhibits are now more visible [*] You can heal your crew for free in the new 3D interior for hospital municipal building tiles [*] You can recycle pollution and contaminated canisters into plating for free in the new 3D interior for sewage treatment plant municipal building tiles [*] The municipal building bank tiles now have a 3D interior for completeness [*] The NPCs in municipal building interiors now match the homeworld they're on [*] Your other ships can also offload waste canisters at sewage treatment plant tiles to get the plating back Bugs fixed in this version [*] Fixed the broken background colour on entities with atmospheres or after verse portal use [*] Fixed the airlock prompt showing up at the wrong time [*] Fixed NPCs on the minimap showing the wrong colours sometimes

v0.172

Startron ·

Startron v0.172 has been released! Tweaks & updates [*] Improved the wormhole, black hole & white hole effect [*] Improved the sun effect [*] Improved performance on drawing planets, suns & other circles [*] Improved building roads and conduits to show what they're connecting to [*] You can now land at museum municipal building tiles and wander around [*] Rivers and half lithrogen tiles now darken in the ship's reflection similar to full lithrogen tiles [*] The sunlight cup icon got a minor tweak [*] Teeth and tails are now tracked in guttelus history [*] Colonisation events are now tracked on entities mentioned in crashed ship logs [*] Messages and warnings now unfurl so they're less easy to miss [*] The administration pay fine screen was updated [*] Repairing in engineering & paying a fine at administration now says what happened [*] Added a new TV headline [*] Added apartments, aerials & satellite dish municipal buildings [*] Improved render time overall Bugs fixed in this version [*] Fixed a 1-frame desync between changing background wipe colour

v0.171

Startron ·

Startron v0.171 has been released! Tweaks & updates [*] Reduced CPU overhead [*] Added some more inter-NPC dialog [*] Tweaked the tutorial station to have 2 docking ports like the real one Bugs fixed in this version [*] Fixed the "Set order here" key clashing with the "Search other ships" key on the bridge [*] Fixed 2 avenues for possible automation desync [*] Fixed multiple port manteaus [*] Fixed smoke coming from lava while under a crater edge tile [*] Fixed the production favour perk creating power & workers from nothing [*] Fixed not untracking engineering component recipes when they get fixed [*] Fixed rare plants sometimes spawning on top of grass, ferns or trees in new cosmoi [*] Fixed the MazeBase sword not working diagonally between tiles [*] Fixed holding T in the bar beep spamming [*] Fixed a missing beep on toggling signs

v0.169

Startron ·

Startron v0.169 has been released! Tweaks & updates [*] Steam achievements! [*] Buildings now show their required resources in the cosmic database too [*] Multiple recipes can now be tracked at once [*] Crashed ship logs will now actually have remnants of their actions (where applicable) [*] The transmissions prompt now has an unfold animation at the top of the screen so it's less easy to miss [*] Spruced up the intro a bit [*] Gas giants can now have multiple rings, their rings now show the colour of their most abundant element & their ring axis is now permanent Bugs fixed in this version [*] Fixed not having enough to pay a fine sometimes not letting the player leave stations with a warning [*] Fixed smoke not moving on stations [*] Fixed lingering ship particles when in 3D [*] Fixed conference room unlock message appearing at the wrong times

v0.168

Startron ·

Startron v0.168 has been released! Tweaks & updates [*] Pulsars are now visible in the backgrounds like nebulæ [*] Pulsars now flash when viewed from within their system [*] Destroying your ship above an entity has a chance that some of your cargo will make it down to the crash site [*] Crew now start in random quarters positions (and are all shown on the bridge now too) [*] Updated some miscellaneous database pages [*] Gas giant lightning now jumps between clouds before striking the ground [*] Added an experimental option for diagonal zigzags lines between entities/ships/systems Bugs fixed in this version [*] Fixed nipgen's chemical symbol [*] Fixed NPC ghosts blocking player movement in pirate stations [*] Fixed Greemus system entities not being named correctly [*] Fixed particles not resetting after ship is destroyed [*] Fixed possible crash when using rail launchers [*] Fixed the species choice showing incorrectly when returning to the cosmos generation screen

v0.167

Startron ·

Startron v0.167 has been released! Tweaks & updates [*] Added new aliens (Greemians) [*] Added a new dumb arcade game (Super Tytopop Bop) [*] Added rare cobron stars to new cosmoi [*] Unified and neatened the yard manager and ship factory fitting interfaces [*] Stock levels in shops now flash when they're out [*] Corrected the guttelus composition readout when out of teeth [*] Removed addons now return to your cargo bay [*] Added a camera bump when hit or changing level in MazeBase [*] New readers on alien homeworlds are now their species, not yours [*] Recipe tracking difference now shows on cargo bay items and the tracked cargo prompt [*] Your current fuel is now reflected in the bridge & engineering console textures [*] Added coloured stars to the backgrounds (corresponding to the coloured bands of the cosmos) [*] Adjacent nebulæ now show in the background [*] Tweaked/corrected various database pages, wording and language differences [*] Pirate ships now sometimes come from pirate ports [*] Prevented spamming the bar patron conversations [*] Things may now happen when drinking juice at a bar... [*] Improved how power and workers look on conduits and roads (with an option to switch back to how it used to look) [*] Database links now use the correct red highlighting for the number Bugs fixed in this version [*] Fixed prospective recruits being renamed when hiring them [*] Fixed wonky wording when trying to install an addon you don't have [*] Fixed missing key highlighting on Rock Blaster controls [*] Fixed not being able to add addons from the cargo bay or remove addons from engineering while above a salvage yard [*] Fixed being able to interact with tiles on the opposite side of a flippable entity by flying off the side [*] Fixed crater edges reacting to light in non-lit systems

v0.166

Startron ·

Startron v0.166 has been released! Tweaks & updates [*] Destroying sprouts now yields organics instead of nothing [*] Sunlight absorbers are now shaded by more adjacent tile types [*] Your zipship now shows over sign tiles so you can still see it when reading a sign [*] The cosmic database & tile info now make it clear that yist, crot & umyum plants require sunlight [*] The coloured metal texture in 3D areas has been redrawn Bugs fixed in this version [*] Fixed the interface flashing and stuttering after destroying an entity [*] Fixed inactive pickers disconnecting from their adjacent conduits [*] Fixed chrosnic turning white in the sun

v0.165

Startron ·

Startron v0.165 has been released! Tweaks & updates [*] Shrushmooms will grow on naturally occurring chrosnic and potron if planted now [*] Entities that are too near to each other will naturally spread out around stars now [*] Tidied up some bits around the UI & the codebase in general Bugs fixed in this version [*] Fixed a missing beep when selecting entities in the tutorial [*] Fixed shrushmooms, crayons and yist flowers cycling through colours when the camera moves [*] Fixed being able to jam entities with a damaged communications array [*] Fixed giant wobs spawning on inhabited worlds before the player does anything

v0.164

Startron ·

Startron v0.164 has been released! Tweaks & updates [*] Faction favour rewards now pay grants into your Banko account [*] Giant wobs may now appear if you upset an ecosystem [*] Added spondelarians [*] Added shrushmooms (they generate in new cosmoi or are available at the flora shop) [*] Updated the graphics for Rock Blaster [*] Rocks in Rock Blaster now wrap around neater at the edges [*] Added tiny rocks and a powerup to Rock Blaster [*] Tweaked some wording in places Bugs fixed in this version [*] Fixed the FOV-zoom effect hiding the arcade machine when at a bar [*] Fixed 3D cargo bay readouts always showing as "Miscellaneous Cargo" [*] Fixed some transmissions duplicating at the start of a new game

v0.163

Startron ·

Startron v0.163 has been released! Tweaks & updates [*] Added a new rail-launcher superstructure for propelling your zipship from an entity without petroop cost [*] Unlocked the conference room so you can see your faction rating and any available expeditions (with perks for maxing out each of the 3 factions) [*] Chits now count up or down on screen for visual appeal [*] You can now drink at the bar if you really want to [*] Gas giant rings and entity orbit rings are now drawn with a continuous line [*] Hovering over a system while panning the cosmos is now much less fiddly [*] The delete key is now supported in typing areas [*] The home key will also now centre the cosmos pan as well as the camera while flying around an entity [*] Tracked cargo and the flashing double-exclamation character from Startron Classic now show over their corresponding SDARS menu options [*] UI prompt positions at the bottom are now dynamic based on SDARS menu widths [*] System colours now show in the energy funnel interface Bugs fixed in this version [*] Fixed cosmoi being able to draw over the UI when creating/choosing a cosmos [*] Fixed being able to search for system names you shouldn't be able to see [*] Fixed being able to get around a late-game restriction by filling a yard [*] Fixed softlocking the same late-game feature by self-destructing [*] Fixed incorrect Spacejack win calculations when any players are tied (even when not the winners) [*] Fixed backspace not working except at the end of a line in a typing area [*] Fixed the typing controls in the Unity emulator [*] Fixed not going back to the last cosmos when quitting and revisiting the cosmos list [*] Fixed dynamically available database pages breaking the database search [*] Fixed inaccurate visited systems counter (used for various things)

v0.162

Startron ·

Startron v0.162 (Emergency Patch) has been released! Bugs fixed in this version [*] Fixed loading into a cosmos crashing in regions that use different decimal separators [*] Fixed navigating to numbered links on cosmic database pages sometimes not lining up with the numbers displayed

v0.161

Startron ·

Startron v0.161 has been released! Tweaks & updates [*] All text fields now support cursor positioning with left-arrow, right-arrow, home & end [*] The captain's log can now be cleared with F2 [*] Added a pop-in camera animation for 3D interiors [*] Added a zoom-in effect for entering a 2D interface from 3D [*] When hailing other captains they'll sometimes tell you of a station nearby that they've recharged their petroop at (might come in handy) [*] Yist flowers now have a few different colours for decorative purposes when beamed down [*] Added palm trees to sandy beaches (they're pretty similar to normal trees except they don't degrade to ferns) [*] Geysers are now more common on fault lines on ice planets [*] Tidied up all the 3D airlocks [*] Added 15 more SNN headlines for late-game events [*] Added a terminal to the 3D engineering [*] Showing all signs or not is now saved to your game [*] Petroop costs more in pirate systems [*] Aligned all the search prompts to be accessible with the same button (H) for muscle-memory [*] Transmissions now show over tracked cargo [*] Tweaked something secret (maybe it won't be so secret now) [*] Tweaked wording in various places [*] Tweaked the floor of the bridge in the intro look less like a missing transparent texture [*] Slightly increased the chance of finding snowmen (vitally important) [*] 3D camera height now lerps instead of snapping [*] Prevented some duplicated transmissions Bugs fixed in this version [*] Fixed the broken Grog headline [*] Fixed the broken Spacejack headline [*] Fixed the broken new colony headline [*] Fixed laboratories using subalt bars when the entity's science rating is maxed out [*] Fixed Ctrl+J mapping to enter in Windows [*] Fixed not getting an unhappy transmission on destroying the Monke or Ratto homeworlds [*] Fixed the missing characters at the top and bottom of a planet's atmosphere [*] Fixed entities seemingly being way too clumped up when generating a new cosmos [*] Fixed tytopops not eating enough types of tiles for them to actually be a problem (you could previous just box them in with any spare cargo which wasn't very threatening of them) [*] Fixed double spaces after ranks in conversations [*] Fixed cosmic database links at the ends of lines not having numbers

v0.160

Startron ·

Startron v0.160 has been released! Tweaks & updates [*] Completely remade the 3D engine (it now functions less like Wolfenstein3D and more like DukeNukem3D) [*] Completely remade all 3D maps for the new engine and included a few minor visual improvements here and there as a result [*] Spacejack card backs can now be changed to suit your mood [*] Spacejack card faces now rotate correctly [*] Pressing Z will now go straight to your zipship interior [*] Grog now have pictures in the cosmic database once unlocked [*] The doctor insignia has been redrawn in the cosmic database [*] Gutteli & drengeli now have fuzzy outlines in the cosmic database [*] The current CRTI now shows on the bridge history panel [*] The ` character has been redrawn in the Unity emulator font to be clearer [*] Pirates in your crew now wear hats [*] Cobwebs only show in the readyroom on your first ship (before any self-destructs) [*] The prompt for manually mining now shows as mine/extract if you've got the addon Bugs fixed in this version [*] Fixed the incorrect background colours on the corners of rounded interface boxes [*] Fixed an easter-egg misfiring in one of the ports and one of the station maps [*] Fixed the cloud colours on planets (they were too dark so were hidden in some cases) [*] Fixed the chronc bar icon in the tutorial looking like ore instead of a bar [*] Fixed a missing prompt when being given the keycard-looking-thing [*] Fixed a missing beep when paying a fine

v0.159

Startron ·

Startron v0.159 has been released! Tweaks & updates [*] Overhauled the cosmos generation and selection interfaces [*] Clouds now show around planets in the system view [*] Solar corona ejections can now use █ as well as the original ■ (like engine particles) [*] Made pulsars more obvious [*] The options window is now split into tabs for easier comprehension [*] Crots, umyum & yist plants now require sunlight [*] Added additional info about industry catchment processing in a few places [*] Tweaked the lithrogen planet colour in the entity list to be more distinct from ice planets at a glance [*] Aligned the top down aurora colours with the side-on aurora colours [*] Gave the pirate story-thread a more sensible ending [*] Added something extra to the scrapyard story-thread ending Bugs fixed in this version [*] Fixed being able to auto-walk through a wall on one of the planet port 3D maps [*] Fixed the enter and grav keys in the Linux native versions [*] Fixed lithrogen waves showing from the wrong side of a planet leading to them doing strange things [*] Fixed destroying workers not just beaming them up like any other item [*] Fixed generated ships sent on voyages from homeworlds not actually being that planet's species

v0.158

Startron ·

Startron v0.158 has been released! Tweaks & updates [*] The aurora effect when zoomed into a planet has been redone [*] Telepopping items now looks more fun in the UI [*] Gas giant generation has been redone [*] Added yard rollers (essentially tile blockers so materials accumulate where you want them) [*] Islands generate less predictably on lithrogen planets now [*] Station & salvage yard floor colour is now variable between entities [*] Planet ports now show the correct soil colour in 3D [*] Planet ports have had a few extra details sprinkled around [*] More than doubled the number of things NPCs can say [*] Space and enter can now be used to enter systems, entities & docks [*] Reshuffled the municipal building placement a bit [*] Futons are now restocked at stations [*] Walls indicate which tiles they'll join to when building [*] Soil colour logic for non-planets is now more consistent [*] Various cosmic database updates [*] Various texture updates [*] Various UI text tweaks [*] Bar patron species on homeworld ports is now not random [*] Comets no longer change their orbits if entities are destroyed in a system [*] Linked addons and components now show a line between them in engineering [*] After blowing your zipship up, your new ship will now start at the space centre [*] The energy funnel interface now shows the type of power source available [*] Your zipship shows up better in the tutorial if over a white tile now [*] The shop pricing table is now drawn using cleaner ASCII [*] Stiff fibres now have a different tile appearance to chronc ore [*] The cosmic database on the website now matches the in game database closer in appearance [*] The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere [*] Add beeboop, vectron & lintorian pictures to database [*] All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency [*] Overlapping system names in the cosmos overview are now easier to see [*] Added the actions each crew position can perform to the cosmic database [*] Shop cargo now shows a similar preview to contaminated canisters Bugs fixed in this version [*] Fixed flickery render errors on the bridge when reading the entity history [*] Fixed missing signs next to ports on homeworlds [*] Fixed planet/sun being massive for 1 frame when loading into a cosmos [*] Fixed ratto starting conditions to say "No oracot seeds" [*] Fixed stars showing through ship windows when on a planet port [*] Fixed auroras happening on star types where they couldn't occur naturally [*] Fixed icecaps not rendering on unlit planets [*] Fixed ship components still being damaged after blowing up and respawning

v0.157

Startron ·

Startron v0.157 has been released! Tweaks & updates [*] If a cosmos ever corrupts in future, a backup of the previous save is left behind [*] Cosmoi should now not be able to corrupt if quitting during an autosave [*] Outdated cosmoi display a warning in the cosmos list [*] Nerfed the shog spawn rate [*] Added your zipship being launched to your homeworld's history in new cosmoi [*] MazeBase maps have been shifted 1 texel up the wall for better visibility [*] The MazeBase HUD was tidied up a bit [*] Prevented your homeworld from generating as an ice world in new cosmoi [*] Reward payments are now sent to your bank instead [*] Crashed ships create tiny craters in new cosmoi [*] Added a crew update level option to the crew quarters menu [*] Power jars now last about 10x longer Bugs fixed in this version [*] Fixed 3 typos [*] Fixed crash/buggy game if cosmos is missing systems [*] Fixed generating duplicate system names [*] Fixed still being charged when trying to buy new resources when all cargo bay racks are in use [*] Fixed being able to buy more than is in stock at a shop by using the "Buy amount" option [*] Fixed partially charged power jars not giving resources back when destroyed [*] Fixed the menu background planet never being an ice world and basically always being a lithrogen ocean world [*] Fixed guttelus teeth not displaying correctly in system view

v0.156

Startron ·

Startron v0.156 has been released! Tweaks & updates [*] The crewmember information in the crew quarters has had a bit of a tidy up as all crew members now have names [*] Lifeforms in the corridors of space stations and patrons at the bar also now get names too [*] When visiting a new space station, your ship will start at the edge instead of the centre [*] Elements and compounds now display their chemical symbols for easier identification in the cargo bay [*] The available travel lanes on the cosmos overview now flash to distinguish them from player-marked blue-coloured lanes Bugs fixed in this version [*] Fixed inconsistent element symbols in the database [*] Fixed Spacejack still taking your chits in the betting round even if you've folded [*] Fixed pirates being able to start in your home system

v0.155

Startron ·

Startron v0.155 has been released! Tweaks & updates [*] Added shogs [*] Prevented ships from crashing on civilised worlds [*] Nerfed the speed the particles come out in comet trails [*] Added your species portrait to the dead-screen in MazeBase [*] Added some new wall decoration to MazeBase Bugs fixed in this version [*] Fixed missing colour palette and 3D character swatches on options [*] Fixed scrap being named "Unknown entity" in systems containing homeworlds [*] Fixed inaccessible passages sometimes appearing next to open doors in MazeBase [*] Fixed single lithrogen tiles displaying as a river [*] Fixed inconsistent zoom controls when panning in system view [*] Fixed background entities rendering absurdly large for how far away they are [*] Fixed incorrect refinery character in the tutorial [*] Fixed comets appearing where they shouldn't

v0.154

Startron ·

Startron v0.154 has been released! Tweaks & updates [*] The cosmos and its systems are now made from a process of splattering the elements based on their abundance (numbers I'd decided even before v0.01 but never used) and congealing them into star systems, with the exact size and type of star based on the available mass and chemical makeup in the cosmic soup. (There's way more to it than this, but the key point is it's no longer just down to dice rolls.) [*] As a result of this, systems can no longer generate on top of each other or within 1 tile of each other (as this is factored into the above algorithm instead of producing a messy cosmos map for the player) [*] Once entities form in systems, depending on the proximity to other entities and the instability of the star they're around, they can be smashed apart or combine together - this also mixes up the elements available (comets are also pulled in from exocs (exterior oort clouds) based on the same instability) [*] Planets, minor planets & comets now have heightmaps that show tectonic plate boundaries and craters better (this is an optional effect that can be partially or fully switched off in the options menu or with F9) [*] Ore and other chemical deposits now adhere to specific rules when generating on entities - this means players will no longer just find a big patch of gomium to sit on and finding/harvesting things you need is more varied [*] Very rarely 2 elements will try to generate in the same tile - when this happens, if those elements can form an alloy, this alloy will actually become the available ore to be mined - this means a mine can feed directly into a factory in this scenario [*] Entity composition and history of cosmic events can be viewed on the bridge - in most cases the history will go right back to include the formation of the system (this is estimated for old saves) [*] Added sand and deep lithrogen (almost the same as soil and lithrogen - gameplay around these may be expanded on later) [*] Cities on inhabited planets now generate with municipal buildings - these are non-functional from a player's perspective, but help sell the look of a civilisation rather than it being entirely comprised of houses and roads (there are 13 municipal buildings for anyone wanting to hunt them all down) [*] Sunlight absorbers now only function in lit tiles (for the longest time I had written off the way they worked before as an intended benefit of them having onboard storage or some nonsense, but really it was just easier to not have to implement this - now finally the sunlight absorbers behave how you'd expect given the presence of a day/night cycle and cloud shadows) [*] Power jars have been added to act as batteries if folks want to mitigate against the above [*] Ice caps now show on entities in the system view [*] Workers in the cargo bay now show your species rather than a generic grey lifeform [*] Rivers are now wider so they're easier to see and don't look like conduits [*] Your starting planet now has a little space centre to show where your space programme launched from [*] Petroop stations now show around planets in the system view [*] Lithrogen planet colour has been corrected [*] While panning the cosmos, different info can be toggled to display instead of just the system names [*] Cargo previews have been given a black background for consistency with other interfaces (like the shops) [*] Information about petroop charges has been standardised (it was originally about refueling petroop back when I considered it a physical substance, but this was changed a while ago to "charges" to distinguish it from the actual fuel in game) [*] The red highlighting for key input works better with directions and modifier keys [*] Asteroids can now be called "Planetoids" as well as "Rocks" & "Asteroids" (no functional change, just helps add variety) [*] Sky whales are now visually depicted in the cosmic database [*] The double-tap prompt for fast-walking is now on the right hand side so it's more apparent which menu it's referring to [*] The petroop charger icon now shows in its interface [*] The "Generation" button now flashes in the same way the "Tutorial" button does if the player has no cosmoi yet [*] Placing and removing plans have their own messages so it doesn't read like things are being built and demolished [*] Panning views now have controls on screen [*] The database browse prompt now has the correct directions shown [*] Performance on operations that handle colour have been improved in the engine [*] The nursery info was out of date and has been updated [*] The hotel's database page was moved to active buildings since you can get resources from them nowadays [*] How the shields work with nipper bars has been added to the database [*] Snowman frequency has been lowered so you don't come to a planet later on and find its mysteriously full of them [*] The TV-static effect is now random (no longer just 2 frames) [*] The website download page has been updated to show a timeline and more information [*] When changing the colour palette in the options, it shows a preview colour swatch [*] "Shop" was renamed to "store" for en-us [*] "Garden" was renamed to "Park" just to avoid any agricultural connotation [*] Updated loads of pages in the database where there were omissions or inaccuracies [*] All planets around magnetars, pulsars and neutron stars have auroras [*] Explosions & mining now produce smoke [*] Resonating crystals now explode when exposed to radiation from enriched ranium [*] Enriched ranium mutation is now more likely so it can actually be exploited for those wishing to get cooler plant seeds this way [*] Added the ability to buy or sell a specified amount in shops (rather than just holding the button down) [*] Energy funnels now use power jars instead of conduits [*] The cosmos now moves relative to the background very gradually over time [*] Energy funnels being fired can now be observed from the opposite side of a flippable entity (completely pointless, but just a nice detail that was missing if anyone fires one and immediately presses F) [*] Contaminated canisters on dark ships now show they're contaminated canisters [*] Opening transmissions now shuffles interfaces down the screen out the way [*] Building walls is now easier as they can be built one tile apart and it'll fill the gap in for you (the build cost has therefore been modified slightly) [*] Comets now appear when destroying planets or minor planets [*] The animated effect to indicate where power and workers are flowing is now less directional so it's clearer that it's just a visual indication [*] Other ships now have reflections in lithrogen too [*] Messages and warnings now don't fight for priority (it was totally possible to miss something important in a message just due to an error being on screen before) [*] Each fleet ship order now has a cooldown so they're less eratic [*] Ships can now be given orders to wait for empty or full tiles [*] Your ship now shows a reflection around lithrogen planets in the system view [*] Added a bunch more system & cosmos name parts [*] The sign, toggle signs and wormhole keys have been reshuffled so they don't conflict with each other [*] The database link colour now matches the website's database and also changes in the pirate database [*] Crayons have been given different colours as a tile variant [*] The maps in MazeBase are now clearer [*] Station shops now have limits on stock - the limits reset when other ships visit the station [*] Plants will now take smoke damage (this is most apparent if you look west of a volcano on a foresty planet) [*] Tourism ships now actually interact with dwellings & hotels [*] A ship's cargo is now shown next to their name in the ship list on the right [*] Stealing old parts from salvage yards incurs a fine [*] Rescuing frozen crew members now makes headline news Bugs fixed in this version [*] Fixed a render warning for lithrogen in the database [*] Fixed pirates not talking when bumped into [*] Fixed cargo bay slots not updating texture immediately on beaming down, filling yards or jettisoning [*] Fixed tracked cargo & recipes not resetting between new saves [*] Fixed template resources becoming ground when destroying an industry above (a bad exploit in Startron Auto) [*] Fixed blocked plan message talking about building conditions [*] Fixed having energy funnels on both sides of a flippable entity messing up where the beam comes from [*] Fixed chits being wrong on the player's bet when not the player's round in Spacejack [*] Fixed clouds on rocks being restricted to a circle like planets [*] Fixed left over smoke on empty entities stopping them from being destroyed

v0.153

Startron ·

Startron v0.153 (Emergency Patch) has been released! Tweaks & updates [*] Added a couple more cosmos colour patterns Bugs fixed in this version [*] Fixed the rock count showing double what it should on the cosmos generation report [*] Fixed commissioning a ship not using up chits despite it saying it will [*] Fixed background cloud game lockup for destroyed entities

v0.152

Startron ·

Startron v0.152 has been released! Tweaks & updates [*] Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context [*] Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they're just an invasive species/weeds) [*] Allowed selling fuel pumps at salvage yards and trading potron at the flora shop [*] Moved buying calron and silird from scrapyards to exotic dealers [*] Added specific messages to explain template placement on industries [*] Improved performance slightly when processing clouds on background entities [*] Pressing home now centres the camera on your ship when flying around on an entity [*] Tracked cargo & tracked recipe now persist between saves [*] Added snowmen [*] Moved the bar over in one of the planet ports so the arcade machine lines up better [*] Added contaminated canisters to dark ships [*] Corrected the border spacing on conversation dialog boxes [*] Lithrogen now renders as a river when it's only one tile wide (makes bodies of water on entities looks a bit more natural) [*] Everybody now has a pirate hat onboard a pirate station [*] Zipship engines now poot out █s when flying vertically and ■s horizontally [*] Added a toggle for showing all signs while flying around on an entity or viewing the system [*] Incinerators now produce pollution in oxorine atmospheres just like refineries [*] The MazeBase level end and doors now have prompts to explain what they're for [*] The shopping centre superstructure looked a bit basic so that's been spruced up [*] The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now) [*] Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones [*] Improved the grass variation Bugs fixed in this version [*] Fixed the darkenstone locking itself out from being uncovered (no wonder nobody's found it) [*] Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal) [*] Fixed missing TVs in one of the station bars and one of the planet port bars [*] Fixed bridge viewer effects lingering when leaving and coming back to the bridge [*] Fixed bubble seeds showing as planted on yards [*] Fixed the total score count in MazeBase (it was wrong most of the time) [*] Fixed tiles in MazeBase not updating until the player moved off of the tile

v0.151

Startron ·

Startron v0.151 has been released! Tweaks & updates [*] The self-destruct countdown is now visible from all room interfaces on Zipships [*] The self-destruct warning lights now show above the commission plaque and bathroom mirror [*] The support character has been changed from 'Å' to 'A' to avoid confusion with the refinery [*] The system entity list has been improved to show colours & types better [*] The system ship list has similarly been changed to show colours better [*] The toggles on the options menu are now a bit wider and more obvious [*] Beaming into lava is now allowed [*] Darkship vents are now more obvious [*] Pollution now produces gas particles like nitygen and nitron do [*] Oxorine also produces gas particles on gas giants [*] A few of the prompts in the tutorial have been cleaned up and expanded Bugs fixed in this version [*] Fixed the tutorial appearing to get cut short for en-US [*] Fixed a language issue on the first and second story transmission [*] Fixed all uses of eachother (it's not a real word) [*] Fixed not being able to install addons at a salvage yard (technically this was possible if a faction rating is increased beyond 50% (like the ship factory criteria) by doing work orders, but this was not indicated on the UI or an intended restriction) [*] Fixed not destroying entities if they have any oxorine left over after removing all tiles in their map [*] Fixed inconsistent transmission and targeting markers for many entities [*] Fixed darkships generating off-centre in their entity map [*] Fixed the refinery success transmission triggering too early [*] Fixed gases producing particles if under other things (like ice)

v0.150

Startron ·

Startron v0.150 has been released! Tweaks & updates [*] Sunlight absorbers have finally been rebalanced so other power sources are necessary [*] Added a new gas extractor addon [*] Added cosmos colour variants [*] Added squished-mode to the Unity emulator so Steam users with resolutions under the minimum requirements can play [*] Other ships now sometimes leave crop circles in grass [*] Material/debris/scrap/junk contents are now less flighty [*] You can now attempt to steal fuel from other ships (success depends on size and quality of crew and whether you're trying your luck against a pirate) [*] Added salvage yards (new 3D interior with a new shop) [These will make their way into old saves if you've still got a reasonable portion of the cosmos unexplored] [*] Added a couple more wall adverts [*] Added dark ships (new 3D interior) & dyson spheres [*] Added another April fools joke [*] Star colours now show on the cosmos view so it's a little less monochrome [*] Added a prompt for trying to beam workers into occupied dwellings so it's clearer they only take one worker [*] Added an unlockable shopping centre superstructure (new huge 3D interior) [*] Added an unlockable lair superstructure [*] Added ferns to go with grass and trees [These will make their way into old saves if you've still got a reasonable portion of the cosmos unexplored] [*] Added yist, crot & umyum plants [*] Added stoo [*] Updated the look of energy funnels Bugs fixed in this version [*] Fixed exploiting valuables on pirate stations [*] Fixed crash on gas giants with nitygen gas [*] Fixed sky layer manipulation eating up all the clouds around an entity [*] Fixed entities generating so close together