SteamRegistry

v0.158

· Community Announcements · Rogod

Startron v0.158 has been released! Tweaks & updates [*] The aurora effect when zoomed into a planet has been redone [*] Telepopping items now looks more fun in the UI [*] Gas giant generation has been redone [*] Added yard rollers (essentially tile blockers so materials accumulate where you want them) [*] Islands generate less predictably on lithrogen planets now [*] Station & salvage yard floor colour is now variable between entities [*] Planet ports now show the correct soil colour in 3D [*] Planet ports have had a few extra details sprinkled around [*] More than doubled the number of things NPCs can say [*] Space and enter can now be used to enter systems, entities & docks [*] Reshuffled the municipal building placement a bit [*] Futons are now restocked at stations [*] Walls indicate which tiles they'll join to when building [*] Soil colour logic for non-planets is now more consistent [*] Various cosmic database updates [*] Various texture updates [*] Various UI text tweaks [*] Bar patron species on homeworld ports is now not random [*] Comets no longer change their orbits if entities are destroyed in a system [*] Linked addons and components now show a line between them in engineering [*] After blowing your zipship up, your new ship will now start at the space centre [*] The energy funnel interface now shows the type of power source available [*] Your zipship shows up better in the tutorial if over a white tile now [*] The shop pricing table is now drawn using cleaner ASCII [*] Stiff fibres now have a different tile appearance to chronc ore [*] The cosmic database on the website now matches the in game database closer in appearance [*] The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere [*] Add beeboop, vectron & lintorian pictures to database [*] All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency [*] Overlapping system names in the cosmos overview are now easier to see [*] Added the actions each crew position can perform to the cosmic database [*] Shop cargo now shows a similar preview to contaminated canisters Bugs fixed in this version [*] Fixed flickery render errors on the bridge when reading the entity history [*] Fixed missing signs next to ports on homeworlds [*] Fixed planet/sun being massive for 1 frame when loading into a cosmos [*] Fixed ratto starting conditions to say "No oracot seeds" [*] Fixed stars showing through ship windows when on a planet port [*] Fixed auroras happening on star types where they couldn't occur naturally [*] Fixed icecaps not rendering on unlit planets [*] Fixed ship components still being damaged after blowing up and respawning
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