v0.158
· Community Announcements · Rogod
Startron v0.158 has been released!
Tweaks & updates
[*] The aurora effect when zoomed into a planet has been redone
[*] Telepopping items now looks more fun in the UI
[*] Gas giant generation has been redone
[*] Added yard rollers (essentially tile blockers so materials accumulate where you want them)
[*] Islands generate less predictably on lithrogen planets now
[*] Station & salvage yard floor colour is now variable between entities
[*] Planet ports now show the correct soil colour in 3D
[*] Planet ports have had a few extra details sprinkled around
[*] More than doubled the number of things NPCs can say
[*] Space and enter can now be used to enter systems, entities & docks
[*] Reshuffled the municipal building placement a bit
[*] Futons are now restocked at stations
[*] Walls indicate which tiles they'll join to when building
[*] Soil colour logic for non-planets is now more consistent
[*] Various cosmic database updates
[*] Various texture updates
[*] Various UI text tweaks
[*] Bar patron species on homeworld ports is now not random
[*] Comets no longer change their orbits if entities are destroyed in a system
[*] Linked addons and components now show a line between them in engineering
[*] After blowing your zipship up, your new ship will now start at the space centre
[*] The energy funnel interface now shows the type of power source available
[*] Your zipship shows up better in the tutorial if over a white tile now
[*] The shop pricing table is now drawn using cleaner ASCII
[*] Stiff fibres now have a different tile appearance to chronc ore
[*] The cosmic database on the website now matches the in game database closer in appearance
[*] The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere
[*] Add beeboop, vectron & lintorian pictures to database
[*] All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency
[*] Overlapping system names in the cosmos overview are now easier to see
[*] Added the actions each crew position can perform to the cosmic database
[*] Shop cargo now shows a similar preview to contaminated canisters
Bugs fixed in this version
[*] Fixed flickery render errors on the bridge when reading the entity history
[*] Fixed missing signs next to ports on homeworlds
[*] Fixed planet/sun being massive for 1 frame when loading into a cosmos
[*] Fixed ratto starting conditions to say "No oracot seeds"
[*] Fixed stars showing through ship windows when on a planet port
[*] Fixed auroras happening on star types where they couldn't occur naturally
[*] Fixed icecaps not rendering on unlit planets
[*] Fixed ship components still being damaged after blowing up and respawning
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