Build 597: Patch Notes
· Community Announcements · Naga
[img src="{STEAM_CLAN_IMAGE}/34502078/17244bc1a7e6e93234a4c15d2084cf889aa8bb90.png"]
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Summary of Changes:
[*] Fixed: Issue where game inputs would reactivate and cursor would be hidden if the player respawned while the ingame menu was open
[/*][*] Fixed: Potential fix for rare bug where HUD map scaling to zero
[/*][*] Fixed: Rare bug which prevented objectives rendering on HUD map
[/*][*] Fixed: Lines between order and player on HUD map not rendering reliably
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Known Issues
[*] Rare bug where objective capture can continue after player dies. Press F to cancel after being killed. We are actively investigating this issue and we have made changes in this update to make it easier to track down the cause.
[/*][*] Cursor sometimes get stuck on screen. ALT+ENTER can fix this issue for some users.
[/*][*] Steam overlay opens when Alt+Tab back into the game. (Workaround: Change game window mode to full screen window or windowed in Graphics settings)
[/*][*] After extended period of playing, rendering glitch can occur and leave trail behind cursor and other icons. Game restart is required.
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